Computer art

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"Computer art" is the generation of aesthetic objects with the aid of software on a digital computer. Its history started in 1965. Three exhibitions took place that year, which are acknowledged as first public presentations of digital art: Georg Nees at the Studiengalerie of the University of Stuttgart (5-19 February 1965); A. Michael Noll and Bela Julesz at Howard Wise Gallery, New York (6-24 April 1965); Frieder Nake and Georg Nees at Galerie Wendelin Niedlich, Stuttgart (5-26 November 1965)... The picture changes slightly, when we closely look at the time when these researcher-artists started their experiments in algorithmic art: Noll in 1962, Nake in 1963, Nees in 1964. All these dates refer to "digital" art and computers. Ben F. Laposky had started to work with analogue equipment in 1952. Herbert W. Franke followed in Austria in 1959, and Kurd Alsleben in Hamburg around 1960.
Frieder Nake. [1]

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Media art and culture

Cultures Constructivism, Sound art, Experimental film, Radio art, Field recording, Electroacoustic music, Mail art, Kinetic art, Robotic art, Urban practices, Multimedia environments, Computer art, Computer music, Light art, Video, Commons, Noise, Cassette culture, Demoscene, VJing, Media archaeology, Live cinema, FLOSS, Max/MSP, Privacy, Tactical media, Community television, Net art, Hacktivism, Streaming media, Software art, Code poetry, Art servers, CD-ROM art, Game art, Circuit bending, Pure Data, SuperCollider, Filesharing, Media archives, Internet of things, VVVV, Bio art, Digital humanities, Glitch art, Internet activism, Copyright activism, 3D printing, Data activism, Live coding, Social media, Media ecology, Locative media, Electromagnetism, Surf clubs, Networked education, Open spectrum, DIY biology, Software studies, Open design, Open hardware, Post-digital, Evil media. Theory and writings Theories and definitions of media art, Writers, Mailing lists. Events Festivals, Conferences. Spaces Labs, Hackerspaces, Fab labs, Film labs. Education MA programs, PhD programs.

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