Beatriz Preciado: Testo Junkie: Sex, Drugs, and Biopolitics in the Pharmacopornographic Era (2008–) [ES, EN]
Filed under book | Tags: · biopolitics, body, cyborgs, desire, drugs, feminism, gender, pharmaceutics, pornography, queer theory, sex, sexuality, technology, transsexualism
What constitutes a “real” man or woman in the twenty-first century? Since birth control pills, erectile dysfunction remedies, and factory-made testosterone and estrogen were developed, biology is definitely no longer destiny.
In this analysis of gender, Beatriz Preciado shows the ways in which the synthesis of hormones since the 1950s has fundamentally changed how gender and sexual identity formulated, and how the pharmaceutical and pornography industries are in the business of creating desire. This riveting continuation of Foucault’s The History of Sexuality also includes Preciado’s diaristic account of her own use of testosterone every day for one year, and it’s impact on her body as well as her imagination.
Publisher Espana Calpe, Madrid, 2008
ISBN 8467026936, 9788467026931
Translated from the French by Bruce Benderson
Publisher The Feminist Press at the City University of New York, 2013
ISBN 1558618376, 9781558618374
Interview (Ricky Tucker, The Paris Review, 2013)
Review (Marcie Bianco, Lambda, 2013)
Review (Johanna Fateman, BookForum, 2013)
Review (Deborah Harris-Moore, Make, 2014)
Commentary (McKenzie Wark, Public Seminar, 2013)
Filed under journal | Tags: · computer games, cyborgs, feminism, game studies, gender, science fiction, video games
“In the inaugural issue of this journal, Mia Consalvo challenged feminist media studies scholars to confront toxic gamer culture, like that faced by Anita Sarkeesian in response to her Kickstarter campaign, through our research, by documenting, archiving, analyzing, and responding to sexism, racism, ageism, and homophobia in games and game spaces. This issue features six original articles that, in unique and methodologically diverse ways, respond to Consalvo’s challenge.” (from the Introduction)
Ada: A Journal of Gender, New Media, and Technology
Issue no. 2: Feminist Game Studies
Edited by Nina Huntemann, June 2013
Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License.
Publisher University of Oregon Libraries
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“The essays in this issue take us from the past, through Clarissa Lee’s reconsideration of the work of mid-20th-century physicists Emmy Noether and Maria Goeppert Mayer and Jamie “Skye” Bianco’s engagement with the race and class politics of New York City gentrification as refracted through art and fiction, to a wide variety of speculative futures. Many of them take us to the cyborg, yet they do not simply repeat Haraway’s influential figure. For Jilly Dreadful, the cyborg is one among a range of literary tropes that expands into a mode of storytelling; for Deanna Day, the cyborg should be left behind in favor of the critical lens of the zombie. ” (from the Introduction)
Issue no. 3: Feminist Science Fiction
Edited by Alexis Lothian, November 2013
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Filed under book | Tags: · algorithm, anonymous, architecture, biopolitics, commons, creative industries, cyborgs, design, ecology, hackerspace, media ecology, network ecology, networks, politics, remix, software, spam, technology, theory
Depletion Design suggests that ideas of exhaustion cut across cultural, environmentalist, and political idioms and offers ways to explore the emergence of new material assemblages. Soenke Zehle and Carolin Wiedemann discuss Depletion Design with Marie-Luise Angerer, Jennifer Gabrys and David M. Berry, inviting tm13 participants into a collaborative reflection on the necessity to understand human beings as one species among others – constituted by interactions of media, organisms, weather patterns, ecosystems, thought patterns, cities, discourses, fashions, populations, brains, markets, dance nights and bacterial exchanges (Angerer); on the material leftovers of electronics as provocations to think through and rework practices of material politics that may be less exploitative within our natural-cultural relationships (Gabrys); and on lines of flight from and through the computational – about expanding them into new ways of living beyond current limitations and towards new means of judgment and politics (Berry).
We, or so we are told, are running out of time, of time to develop alternatives to a new politics of emergency, as constant crisis has exhausted the means of a politics of representation too slow for the state of exception, too ignorant of the distribution of political agency, too focused on the governability of financial architectures. But new forms of individual and collective agency already emerge, as we learn to live, love, work within the horizon of depletion, to ask what it means to sustain ourselves, each other, again. Of these and other knowledges so created, there can no longer be an encyclopedia; a glossary, perhaps.
Contributors: Marie-Luise Angerer (Cyborg), Franco ‘Bifo’ Berardi (Exhaustion, Soul Work), David M. Berry (On Terminality), Zach Blas (Queer Darkness), Drew S. Burk (Grey Ecology), Gabriella Coleman (Anonymous), Heidi Rae Cooley (Ecologies of Practice), Sebastian Deterding (Playful Technologies, Persuasive Design), Jennifer Gabrys (Natural History, Salvage), Johannes Grenzfurthner & Frank A. Schneider (Hackerspace), Eric Kluitenberg (Sustainable Immobility), Boyan Manchev (Disorganisation, Persistence), Lev Manovich (Software), Sonia Matos (Wicked Problems), Timothy Morton (Ecology without Nature), Jason W. Moore (Crisis), Anna Munster (Digital Embodiment), Eduardo Navas (Remix[ing] Re/Appropriations), Brett Neilson (Fracking), Sebastian Olma (Biopolitics, Creative Industries, Vitalism), Luciana Parisi (Algorithmic Architecture), Jussi Parikka (Dust Matter), Judith Revel (Common), Ned Rossiter (Dirt Research), Sean Smith (Information Bomb), Hito Steyerl (Spam of the Earth)
Publisher Institute of Network Cultures, Amsterdam, December 2012
Theory on Demand series, No. 8
Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Netherlands License
N. Katherine Hayles: How We Became Posthuman: Virtual Bodies in Cybernetics, Literature, and Informatics (1999)
Filed under book | Tags: · android, artificial intelligence, autopoiesis, body, cellular automata, computing, cybernetics, cyborgs, epistemology, literature, posthuman, posthumanism, technology, virtual reality
In this age of DNA computers and artificial intelligence, information is becoming disembodied even as the “bodies” that once carried it vanish into virtuality. While some marvel at these changes, envisioning consciousness downloaded into a computer or humans “beamed” Star Trek-style, others view them with horror, seeing monsters brooding in the machines. In How We Became Posthuman, N. Katherine Hayles separates hype from fact, investigating the fate of embodiment in an information age.
Hayles relates three interwoven stories: how information lost its body, that is, how it came to be conceptualized as an entity separate from the material forms that carry it; the cultural and technological construction of the cyborg; and the dismantling of the liberal humanist “subject” in cybernetic discourse, along with the emergence of the “posthuman.”
Ranging widely across the history of technology, cultural studies, and literary criticism, Hayles shows what had to be erased, forgotten, and elided to conceive of information as a disembodied entity. Thus she moves from the post-World War II Macy Conferences on cybernetics to the 1952 novel Limbo by cybernetics aficionado Bernard Wolfe; from the concept of self-making to Philip K. Dick’s literary explorations of hallucination and reality; and from artificial life to postmodern novels exploring the implications of seeing humans as cybernetic systems.
Although becoming posthuman can be nightmarish, Hayles shows how it can also be liberating. From the birth of cybernetics to artificial life, How We Became Posthuman provides an indispensable account of how we arrived in our virtual age, and of where we might go from here.
Publisher University of Chicago Press, 1999
ISBN 0226321460, 9780226321462
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Anna Everett, John Thornton Caldwell (eds.): New Media: Theories and Practices of Digitextuality (2003)
Filed under book | Tags: · aesthetics, art, cinema, computer animation, cyberpunk, cyborgs, digital culture, digital media, interface, internet, media theory, new media, posthuman, programming, television, virtual reality
The mushroom-like growth of new media technologies is radically challenging traditional media outlets. The proliferation of technologies like DVDs, MP3s and the Internet has freed the public from what we used to understand as “mass media.” In the face of such seismic shifts and ruptures, the theoretical and pedagogical foundations of film and TV studies are being shaken to their core. New Media demands a necessary rethinking of the field. Writing from a range of disciplines and perspectives, the scholars here outline new theses and conceptual frameworks capable of engaging the numerous facets of emergent digital technology.
Publisher Routledge, 2003
AFI Film Readers series
ISBN 041593995X, 9780415939959
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