Difference between revisions of "Derek Holzer"

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Sound artist and musician with a background in free radio, net.radio and streaming media technologies. His work focuses on field recordings, networked collaboration strategies, experiments in improvisational sound and the use of free software such as [[Pure Data]]. He conceives and runs workshops in the context hardware-hacking, circuit bending, DIY electronics, Free & Open Source Software and noise. Lives in [[Berlin]].
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Derek Holzer (1972) is an American instrument builder and sound artist based in [[Berlin]] DE, whose current interests include DIY analog electronics, field recording, media archaeology and the meeting points of electroacoustic, noise, improv and extreme music. He has given almost 200 experimental sound performances, created scores of unique instruments and installations, and taught over 130 sound art workshops across Europe, North and South America, and New Zealand since 2002.
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Derek's earlier work were in free radio, net.radio and streaming media technologies, and the use of free software such as [[Pure Data]]. He conceives and runs workshops in the context hardware-hacking, circuit bending, DIY electronics, Free & Open Source Software and noise.
  
 
* http://macumbista.net
 
* http://macumbista.net

Revision as of 00:46, 26 February 2014

Derek Holzer (1972) is an American instrument builder and sound artist based in Berlin DE, whose current interests include DIY analog electronics, field recording, media archaeology and the meeting points of electroacoustic, noise, improv and extreme music. He has given almost 200 experimental sound performances, created scores of unique instruments and installations, and taught over 130 sound art workshops across Europe, North and South America, and New Zealand since 2002.

Derek's earlier work were in free radio, net.radio and streaming media technologies, and the use of free software such as Pure Data. He conceives and runs workshops in the context hardware-hacking, circuit bending, DIY electronics, Free & Open Source Software and noise.