Difference between revisions of "Game art"

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==Literature==
 
==Literature==
* Matteo Bittanti, Domenico Quaranta (eds.), ''Gamescenes: Art in the Age of Videogames'', Milan, 2006.
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* Anne-Marie Schleiner, [http://www.opensorcery.net/patch.html "Parasitic Interventions: Game Patches and Hacker Art"], c1998. Lecture.
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* [http://web.archive.org/web/20010901034654/http://switch.sjsu.edu:80/web/v5n2/index2.html ''Switch'': "Art & Games"], CADRE Laboratory for New Media/San Jose State University, 1999. Special issue of online magazine.
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* Tiffany Holmes, [http://www.crudeoils.us/artwrite/August2002/Holmes.htm "Art Games and Breakout: New Media Meets the American Arcade"], 2002.
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* ''[[Media:Baumgaertel Tilman Hg games Computerspiele von KuenstlerInnen 2003.pdf|games. Computerspiele von KünstlerInnen]]'', ed. Tilman Baumgärtel, Dortmund: hARTware medien kunst verein, and Frankfurt/M: Revolver, 2003, 127 pp. Exh. catalogue. [http://web.archive.org/web/20100612143917/http://www.hartware-projekte.de/programm/inhalt/games_file_e/conc_e.htm Exhibition]. [http://web.archive.org/web/20140601192911/http://www.thing.de/tilman/buecher.html Editor]. [http://netzspannung.org/cat/servlet/CatServlet?cmd=netzkollektor&subCommand=showEntry&entryId=302801&lang=de] [https://www.basis-wien.at/db/event/66690] {{de}},{{en}}
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* Tilman Baumgärtel, [http://www.medienkunstnetz.de/themen/generative_tools/game_art/scroll/ "Zu einigen Themen künstlerischer Computerspiele"], ''MedienKunstNetz'', 2004. {{de}}
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** [http://www.medienkunstnetz.de/themes/generative-tools/computer_games/scroll/ "On a Number of Aspects of Artistic Computer Games"], ''MediaArtNet'', 2004.
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* Celia Pearce, [[Media:Pearce Celia 2006 Games as Art The Aesthetics of Play.pdf|"Games as Art: The Aesthetics of Play"]], ''Visible Language'' 40(1): "Fluxus After Fluxus", eds. Ken Friedman and Owen F. Smith, Jan 2006, pp 66-89.
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* Matteo Bittanti, Domenico Quaranta (eds.), ''Gamescenes: Art in the Age of Videogames / GameScenes. L'arte nell'era dei videogiochi'', Monza: Johan & Levi, 2006, 456 pp. [https://mbf.blogs.com/files/table_of_contents.pdf TOC], [https://www.gamescenes.org/ Book website]. Review: [http://we-make-money-not-art.com/gamescenes_-_ar/ Debatty] (WMMNA). {{en}}/{{it}}
 
** Domenico Quaranta, [http://domenicoquaranta.com/public/TEXTS/2006_Gamescenes_game_aesthetics.pdf "Game Aesthetics: How Videogames Are Transforming Contemporary Art"], pp 297-308.
 
** Domenico Quaranta, [http://domenicoquaranta.com/public/TEXTS/2006_Gamescenes_game_aesthetics.pdf "Game Aesthetics: How Videogames Are Transforming Contemporary Art"], pp 297-308.
* Andy Clarke, Grethe Mitchell (eds.), ''[http://gen.lib.rus.ec/book/index.php?md5=CAB396C2EAF7223913E6ACA5BCDD32BF Videogames and Art]'', Bristol: Intellect, 2007; [http://gen.lib.rus.ec/book/index.php?md5=B42A811589A3FC465EF6DE841465B2B7 2nd ed.], 2013.
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* Joline Blais, Jon Ippolito, "Deep Play", section in ''At the Edge of Art'', Thames & Hudson, 2006. [http://at-the-edge-of-art.com Book website], [https://aaaaarg.fail/thing/51c58dd26c3a0ec111bb0700 Book introduction]. [https://www.thamesandhudsonusa.com/books/at-the-edge-of-art-hardcover]
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* ''Journal of Media Practice'' 7(1), eds. Grethe Mitchell and Andy Clarke, 2006. Special issue on videogames and art. [https://www.tandfonline.com/toc/rjmp20/7/1?nav=tocList]
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* Andy Clarke, Grethe Mitchell (eds.), ''[http://libgen.rs/book/index.php?md5=CAB396C2EAF7223913E6ACA5BCDD32BF Videogames and Art]'', Bristol: Intellect, 2007, 283 pp; [http://libgen.rs/book/index.php?md5=B42A811589A3FC465EF6DE841465B2B7 2nd ed.], 2013.
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* Mary Flanagan, [https://anybody.memoryoftheworld.org/Mary%20Flanagan/Critical%20Play_%20Radical%20Game%20Design%20(914)/Critical%20Play_%20Radical%20Game%20Design%20-%20Mary%20Flanagan.pdf#page=198 "Artists' Locative Games"], ch 6 in Flanagan, ''Critical Play: Radical Game Design'', MIT Press, 2009, pp 189-222.
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* Mary Flanagan, [https://anybody.memoryoftheworld.org/Mary%20Flanagan/Critical%20Play_%20Radical%20Game%20Design%20(914)/Critical%20Play_%20Radical%20Game%20Design%20-%20Mary%20Flanagan.pdf#page=232 "Critical Computer Games"], ch 7 in Flanagan, ''Critical Play: Radical Game Design'', MIT Press, 2009, pp 223-249.
 
* Mathias Jansson, ''[[Media:Jansson_Mathias_Everything_I_Shoot_Is_Art_2012.pdf|Everything I Shoot Is Art]]'', Brescia: Link Editions, 2012.
 
* Mathias Jansson, ''[[Media:Jansson_Mathias_Everything_I_Shoot_Is_Art_2012.pdf|Everything I Shoot Is Art]]'', Brescia: Link Editions, 2012.
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* [http://www.iluminace.cz/index.php/cz/article?id=95 ''Iluminace'' 24(2): "Počítačové hry jako expresivní médium"], ed. Jaroslav Švelch, Prague, 2012. {{cz}}
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* Larissa Hjorth, [https://www.academia.edu/31524194/ "The Art of Games: Machinima and the Limits of Art Games"], in ''Understanding Machinima: Essays on Filmmaking in Virtual Worlds'', ed. Jenna Ng, New York: Bloomsbury Academic, 2013, pp 129-146.
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* Erin Gavin, [http://portal.lvc.edu/vhr/articles/gavin.pdf "Press Start: Video Games and Art"], ''Valley Humanities Review'', Spring 2014.
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* Stephan Schwingeler, ''Kunstwerk Computerspiel. Digitale Spiele als künstlerisches Material. Eine bildwissenschaftliche und medientheoretische Analyse'', Bielefeld: transcript, 2014, 376 pp. [https://www.transcript-verlag.de/978-3-8376-2824-1/kunstwerk-computerspiel-digitale-spiele-als-kuenstlerisches-material/] {{de}}
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* Helena Bendová, [http://cas.famu.cz/gameart/page.php?page=12 "Hry jako umění pohledem kritiky: případ Games.cz"], ''Game Art: Web o umění počítačových her'', Prague, 7 Jan 2014. {{cz}}
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* John Sharp, ''[http://library.memoryoftheworld.org/#/book/3e881f20-cec6-4db4-bf44-df47b2a71660 Works of Game: On the Aesthetics of Games and Art]'', MIT Press, 2015, 160 pp. [https://mitpress.mit.edu/books/works-game]
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* Helena Bendová, ''Umění počítačových her'', Prague: NAMU, 2016, 354 pp. [https://www.academia.edu/33055824/ TOC]. [https://namu.cz/umeni-pocitacovych-her Publisher]. Reviews: [http://vvp.avu.cz/wp-content/uploads/2014/08/Sesit_2017_23_Franc.pdf Franc] (Sešit), [http://cinepur.cz/article.php?article=4248 Tesař] (Cinepur), [http://www.iliteratura.cz/Clanek/38685/bendova-helena-umeni-pocitacovych-her Lukavec] (iLiteratura), [http://25fps.cz/2017/pocitacove-hry-jsou-umeni/ Komínek] (25fps). {{cz}}
  
 
==Resources==
 
==Resources==
 
* [https://docs.google.com/file/d/0B6RUKM49CCTPZ0VxUmc2bjZzMDQ/edit?pref=2&pli=1 List of exhibitions and bibliography], compiled by [http://mathiasjansson72.blogspot.nl/p/game-art.html Mathias Jansson].
 
* [https://docs.google.com/file/d/0B6RUKM49CCTPZ0VxUmc2bjZzMDQ/edit?pref=2&pli=1 List of exhibitions and bibliography], compiled by [http://mathiasjansson72.blogspot.nl/p/game-art.html Mathias Jansson].
 
* [http://web.archive.org/web/20160420045720/http://www.gamescenes.org/feature-game-artworlds-the-early-years-interviews.html Game Art Worlds: The Early Years], interviews with pioneers of game art by Mathias Jansson and Matteo Bittanti.
 
* [http://web.archive.org/web/20160420045720/http://www.gamescenes.org/feature-game-artworlds-the-early-years-interviews.html Game Art Worlds: The Early Years], interviews with pioneers of game art by Mathias Jansson and Matteo Bittanti.
* http://cas.famu.cz/gameart/
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* [https://www.gamescenes.org Gamescenes], ed. Matteo Bittanti, launched 2006.
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* [http://cas.famu.cz/gameart/ Resource on Game art at CAS FAMU Prague], launched 2013. [http://cas.famu.cz/gameart/page.php?page=10 Bibliography]. {{cz}}
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==Links==
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* [https://en.wikipedia.org/wiki/Video_game_art Wikipedia]
  
  
 
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