Difference between revisions of "Juraj Bartusz"

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Born 1933. Sculptor and conceptual artist. In 1972 he started to work with the computer, cooperating with the computer programer [[Vladimír Haltenberger]]. Computer generated curves were used as a template for manufacturing rotational, human-like sculptures. The initial drawings were chosen from random series created by a computer. In [[1998]] founded [[Department of Visual Arts and Intermedia FU TU]] in [[Košice]] where he heads the Studio of Free Creativity 3D.  
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Born 1933. Sculptor and conceptual artist. In 1972 he started to work with the computer, cooperating with the computer programer [[Vladimír Haltenberger]]. Computer generated curves were used as a template for manufacturing rotational, human-like sculptures. The initial drawings were chosen from random series created by a computer. In [[1998]] founded [[Visual Arts and Intermedia FU TU Košice]] where he heads the Studio of Free Creativity 3D.  
  
  

Revision as of 10:12, 28 June 2007

Born 1933. Sculptor and conceptual artist. In 1972 he started to work with the computer, cooperating with the computer programer Vladimír Haltenberger. Computer generated curves were used as a template for manufacturing rotational, human-like sculptures. The initial drawings were chosen from random series created by a computer. In 1998 founded Visual Arts and Intermedia FU TU Košice where he heads the Studio of Free Creativity 3D.


From the Profil interview: "Počítač vypočítal množstvo rôznych kriviek a pre ďalší postup som zvolil jednu z nich, náhodou, podľa čísla poradia, bez vizuálnej inšpekcie jej tvaru. Cieľom bolo eliminovať subjektívny výber krivky. Na základe počítačovej kresby sa vysústružilo rotačné teleso, ktoré som potom dotváral frézovaním, brúsením a leštením. Celý proces tvorby artefaktu pripomínal prácu konštruktéra a projekt bol urobený tak, aby podobné artefakty mohol podľa neho vytvoriť ktokoľvek."


Articles
Interview with Juraj Bartusz. Profil. 4/1993. pp. 4.


http://www.gjk.sk/bartusz.html


See also: Early computer art in Slovakia (1970s-80s), Performance art in Slovakia (1960s-2000s).