Difference between revisions of "Kristian Lukić"

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Curator, theorist, artist. Graduated from Art history at Belgrade University of Arts, and received MA in Theory of Art and Media from Belgrade University of Arts (thesis on "Commodified Play"). He is curator for media practice in Museum of Contemporary Art Vojvodina in [[Novi Sad]]. He is also a co-founder of [[Napon|Institute for Flexible Cultures and Technologies - Napon]], Novi Sad. From 2001 to 2006 he was program manager in [[kuda.org|New Media Center - kuda.org]]. In 2002 he co-founded [[Eastwood - Real Time Strategy Group]], a group dealing with technology and play, by making and modifying computer games.
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'''Kristian Lukić''' (1974) is a curator, theorist, artist based in [[Bratislava]]. Graduated from Art history at Belgrade University of Arts, and received MA in Theory of Art and Media from Belgrade University of Arts (thesis on "Commodified Play"). He is curator for media practice in Museum of Contemporary Art Vojvodina in [[Novi Sad]]. He is also a co-founder of [[Napon|Institute for Flexible Cultures and Technologies - Napon]], Novi Sad. From 2001 to 2006 he was program manager in [[kuda.org|New Media Center - kuda.org]]. In 2002 he co-founded [[Eastwood - Real Time Strategy Group]], a group dealing with technology and play, by making and modifying computer games.
  
He curated and organized several exhibitions and conferences such are [[Play Cultures]] in 2007 (about game culture and politics of play), [[Territories & Resources]] in 2008 about web 2.0 and social networks phenomena, and [[Wealth of Nations]] about the world of finances in 2009 in Novi Sad and in Bristol in 2010. Together with [[Gordana Nikolić]] in 2010 he co-edited conference [[Art. Acumulation and Availability]].
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He curated and organized several exhibitions and conferences such are ''[[Play Cultures]]'' in 2007 (about game culture and politics of play), ''[[Territories & Resources]]'' in 2008 about web 2.0 and social networks phenomena, ''[[Wealth of Nations]]'' about the world of finances in 2009 in Novi Sad and in Bristol in 2010, and ''[http://www.msuv.org/program/2013-11-autonomije.php Autonomije]'' in 2013 in Novi Sad. Together with [[Gordana Nikolić]] in 2010 he co-organised the conference ''[[Art. Acumulation and Availability]]''.
  
 
Within kuda.org, he co-curated exhibitions and managed numerous projects such are [[World-Information.Org]], exhibitions in collaboration with Public Netbase in Novi Sad and Belgrade in 2003; and [[Media Onthology]], part of the On Difference project in Wuertmebergischer Kunstverein Stuttgart in 2005. He wrote for numerous media art and culture magazines such as Inter-Society for Electronic Arts (ISEA) Newsletter, Sarai Reader, kuda.read publications, Republika magazine to name a few.
 
Within kuda.org, he co-curated exhibitions and managed numerous projects such are [[World-Information.Org]], exhibitions in collaboration with Public Netbase in Novi Sad and Belgrade in 2003; and [[Media Onthology]], part of the On Difference project in Wuertmebergischer Kunstverein Stuttgart in 2005. He wrote for numerous media art and culture magazines such as Inter-Society for Electronic Arts (ISEA) Newsletter, Sarai Reader, kuda.read publications, Republika magazine to name a few.
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He taught at Parsons School for Design, Department of Design and Technology, New York, USA; Foundation for Art and Creative Technology Liverpool, Media Center Lume - University of Art and Design Helsinki; Ars Electronica festival, Linz, Austria; Werkleitz Biennial, Halle an der Salle, Germany, Piet Zwart Institute, Rotterdam, Netherlands.
 
He taught at Parsons School for Design, Department of Design and Technology, New York, USA; Foundation for Art and Creative Technology Liverpool, Media Center Lume - University of Art and Design Helsinki; Ars Electronica festival, Linz, Austria; Werkleitz Biennial, Halle an der Salle, Germany, Piet Zwart Institute, Rotterdam, Netherlands.
  
"I'm mostly interested in conepts of play as free activity definied by  
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<blockquote>"I'm mostly interested in conepts of play as free activity defined by Huizinga and Callois and today's problems with these definitions. Also how play is becoming more and more commodified human activity, the concept of agon apears to be "ruling" play element, especially in the notion of Virno's Negation and Inovation and what Pasquinelli describe as Immaterial Civil War. In young animals, play is mostly preparation for survival, learning how to efficiently defend themselves or how to efficiently attack prey. Its interesting for example how game industry is counting on specifically this element / pure agon. Here is useful to realize concept of animal spirits that Virno and Pasqunelli are referring too, where they regard inovation and culture as the constant battle, (or Immaterial civil war) and prolongation of animal nature in human. In that sense culture is not something opposite to "animal spirit" but rather continuation or even amplification of animal nature in humans. Situationists for examply clearly located problem of competition aspect in play."</blockquote>
Huizinga and Callois and today's problems with these definitions. Also  
 
how play is becoming more and more commodified human activity, the  
 
concept of agon apears to be "ruling" play element, especially in the  
 
notion of Virno's Negation and Inovation and what Pasquinelli describe  
 
as Immaterial Civil War. In young animals, play is mostly preparation  
 
for survival, learning how to efficiently defend themselves or how to  
 
efficiently attack prey. Its interesting for example how game industry  
 
is counting on specifically this element / pure agon. Here is useful to  
 
realize concept of animal spirits that Virno and Pasqunelli are  
 
referring too, where they regard inovation and culture as the constant  
 
battle, (or Immaterial civil war) and prolongation of animal nature in  
 
human. In that sense culture is not something opposite to "animal  
 
spirit" but rather continuation or even amplification of animal nature  
 
in humans. Situationists for examply clearly located problem of  
 
competition aspect in play."
 
  
; Articles
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==Publications==
* Zoran Pantelić and Kristian Lukić, "Mapping of Social and Art History in Novi Sad", 2005. [http://kuda.org/node/2076]
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* [http://archive.sarai.net/files/original/a212ba4afc923d8a6f351fcfb0d491ac.pdf "Let us Become Children! Training, Simulations and Kids"], in ''Sarai Reader'' 4: "Crisis/Media", Delhi: Sarai Programme, 2004, pp 54-59. {{en}}
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* with Zoran Pantelić, [http://kuda.org/node/2076 "Mapping of Social and Art History in Novi Sad"], 2005. {{en}}
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* with Branka Ćurčić and Gordana Nikolić, [http://www.tkh-generator.net/wp-content/uploads/2014/04/tkh-17eng-web.pdf#page=34 "Labour & Leisure: The Artist at (Non)Work"], trans. Žarko Cvejić, ''TkH'' 17 (Oct 2010), pp 34-35. {{en}}
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* [http://zaprokul.org.rs/pretraga/127_14.pdf "Komodifikacije igre: kritičke perspektive umetnosti digitalnih igara"], ''Knj.'' 127 (2010), pp 236-251. {{sr}}
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* [http://www.kuda.org/kristian-luki-o-zbirci-medijske-prakse-muzeja-savremene-umetnosti-vojvodine "O zbirci medijske prakse Muzeja savremene umetnosti Vojvodine"], Nov 2011. Conference talk. [http://www.kuda.org/zbirka-medijske-prakse-msuv-izlo-ba-i-konferencija-0] {{sr}}
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* [http://visibledata.info/files/VD_2011-12.pdf "Financialization Clarity"], in ''Visible Data: Financing Culture, 2011-2012'', Bratislava: Open Design Studio, and Novi Sad: Napon, 2012, p 1. {{en}}
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* editor, with Sunčica Pasuljević Kandić, ''[[Media:Lukic_Pasuljevic-Kandic_eds_Autonomije_2014.pdf|Autonomije]]'', Novi Sad: Zavod za kulturu Vojvodine, 2014, 167 pp. Anthology and catalogue. [http://issuu.com/napon/docs/publikacija_i_katalog_autonomije Issuu]. {{sr}}/{{en}}
  
 
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==Links==
http://www.napon.org
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* http://www.napon.org
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* http://projects.digital-cultures.net/gamification/2013/11/21/kristian-lukic-at-the-gamification-lab/

Revision as of 15:46, 7 December 2015

Kristian Lukić (1974) is a curator, theorist, artist based in Bratislava. Graduated from Art history at Belgrade University of Arts, and received MA in Theory of Art and Media from Belgrade University of Arts (thesis on "Commodified Play"). He is curator for media practice in Museum of Contemporary Art Vojvodina in Novi Sad. He is also a co-founder of Institute for Flexible Cultures and Technologies - Napon, Novi Sad. From 2001 to 2006 he was program manager in New Media Center - kuda.org. In 2002 he co-founded Eastwood - Real Time Strategy Group, a group dealing with technology and play, by making and modifying computer games.

He curated and organized several exhibitions and conferences such are Play Cultures in 2007 (about game culture and politics of play), Territories & Resources in 2008 about web 2.0 and social networks phenomena, Wealth of Nations about the world of finances in 2009 in Novi Sad and in Bristol in 2010, and Autonomije in 2013 in Novi Sad. Together with Gordana Nikolić in 2010 he co-organised the conference Art. Acumulation and Availability.

Within kuda.org, he co-curated exhibitions and managed numerous projects such are World-Information.Org, exhibitions in collaboration with Public Netbase in Novi Sad and Belgrade in 2003; and Media Onthology, part of the On Difference project in Wuertmebergischer Kunstverein Stuttgart in 2005. He wrote for numerous media art and culture magazines such as Inter-Society for Electronic Arts (ISEA) Newsletter, Sarai Reader, kuda.read publications, Republika magazine to name a few.

He taught at Parsons School for Design, Department of Design and Technology, New York, USA; Foundation for Art and Creative Technology Liverpool, Media Center Lume - University of Art and Design Helsinki; Ars Electronica festival, Linz, Austria; Werkleitz Biennial, Halle an der Salle, Germany, Piet Zwart Institute, Rotterdam, Netherlands.

"I'm mostly interested in conepts of play as free activity defined by Huizinga and Callois and today's problems with these definitions. Also how play is becoming more and more commodified human activity, the concept of agon apears to be "ruling" play element, especially in the notion of Virno's Negation and Inovation and what Pasquinelli describe as Immaterial Civil War. In young animals, play is mostly preparation for survival, learning how to efficiently defend themselves or how to efficiently attack prey. Its interesting for example how game industry is counting on specifically this element / pure agon. Here is useful to realize concept of animal spirits that Virno and Pasqunelli are referring too, where they regard inovation and culture as the constant battle, (or Immaterial civil war) and prolongation of animal nature in human. In that sense culture is not something opposite to "animal spirit" but rather continuation or even amplification of animal nature in humans. Situationists for examply clearly located problem of competition aspect in play."

Publications

Links