Difference between revisions of "Live coding"
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* Alex McLean, ''[https://monoskop.org/log/?p=5959 Artist-Programmers and Programming Languages for the Arts]'', London: Goldsmiths, 2011, 172 pp. PhD dissertation. | * Alex McLean, ''[https://monoskop.org/log/?p=5959 Artist-Programmers and Programming Languages for the Arts]'', London: Goldsmiths, 2011, 172 pp. PhD dissertation. | ||
* Alan Blackwell, Alex McLean, James Noble, Julian Rohrhuber (eds.), ''[http://drops.dagstuhl.de/opus/frontdoor.php?source_opus=4420 Collaboration and learning through live coding (Dagstuhl Seminar 13382)]'', 2014, 39 pp. | * Alan Blackwell, Alex McLean, James Noble, Julian Rohrhuber (eds.), ''[http://drops.dagstuhl.de/opus/frontdoor.php?source_opus=4420 Collaboration and learning through live coding (Dagstuhl Seminar 13382)]'', 2014, 39 pp. | ||
− | * Alan F. Blackwell, Emma Cocker, Geoff Cox, Alex McLean, | + | * Alan F. Blackwell, Emma Cocker, Geoff Cox, Alex McLean, Thor Magnusson, ''Live Coding: A User's Manual'', MIT Press, 2022, 344 pp. [https://mitpress.mit.edu/books/live-coding] |
* [https://slab.org/publications/ more] | * [https://slab.org/publications/ more] | ||
Latest revision as of 12:25, 27 June 2022
Pages[edit]
Releases[edit]
- TOPLAP001 - A prehistory of live coding, c2007. [1] [2]
- http://chordpunch.com/
Literature[edit]
- Alex McLean, Artist-Programmers and Programming Languages for the Arts, London: Goldsmiths, 2011, 172 pp. PhD dissertation.
- Alan Blackwell, Alex McLean, James Noble, Julian Rohrhuber (eds.), Collaboration and learning through live coding (Dagstuhl Seminar 13382), 2014, 39 pp.
- Alan F. Blackwell, Emma Cocker, Geoff Cox, Alex McLean, Thor Magnusson, Live Coding: A User's Manual, MIT Press, 2022, 344 pp. [3]
- more
Links[edit]
- http://swiki.hfbk-hamburg.de:8888/MusicTechnology/671
- https://netherlands-coding-live.github.io/
- Wikipedia
Software communities of practice |
||
---|---|---|
Art and technology centres,
Art servers,
Circuit bending,
Copyright activism,
Cypherpunk,
Data activism,
Demoscene,
Digital libraries,
DIY biology,
Federated networks,
File sharing,
FLOSS,
Game art,
Hacker culture,
Hackerspaces,
Hacktivism,
Internet activism,
Internet of things,
Libre graphics,
Live coding,
Maker culture,
Media archives,
Net art,
Neural aesthetics,
Open hardware,
Software art,
VJing,
VVVV. |