Difference between revisions of "Media art in CEE (case studies)"

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== ==
 
== ==
* WHAT - creating/use of objects
+
* '''WHAT - creating/use of objects'''
* HOW - use of forms
+
* '''HOW - use of forms'''
** Manovich: 5 principles of new media objects: numerical representation (continuous data sampled and quantized, thus digitized into values within certain range); modularity (fractal structure); automation; variability (mutable, liquid objects/versions); transcoding (software categories/concepts into culture) [[more|Media_art#Manovich:_New_Media_.282001.29]]
+
** Manovich: 5 principles of new media objects: numerical representation (continuous data sampled and quantized, thus digitized into values within certain range); modularity (fractal structure); automation; variability (mutable, liquid objects/versions); transcoding (software categories/concepts into culture) [[Media_art#Manovich:_New_Media_.282001.29|more]]
 
** Bourriaud: postproduction (artworks as building materials; intelligent, potentially subversive consumer, user of forms; to positivize the remake; to articulate uses; to place forms in relation to each other) [http://dusan.idealnypartner.sk/notepad/postprod.htm]
 
** Bourriaud: postproduction (artworks as building materials; intelligent, potentially subversive consumer, user of forms; to positivize the remake; to articulate uses; to place forms in relation to each other) [http://dusan.idealnypartner.sk/notepad/postprod.htm]
* WITH AND FOR WHOM
+
* '''WITH AND FOR WHOM'''
 
** social engagement
 
** social engagement
 
** collaboration, collective
 
** collaboration, collective
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** open access
 
** open access
 
** cultural commons, public domain
 
** cultural commons, public domain
 
  
 
==More==
 
==More==
 
See also [[Media art in CEE]] and [[Media art]]
 
See also [[Media art in CEE]] and [[Media art]]

Latest revision as of 18:51, 2 July 2009

[edit]

  • WHAT - creating/use of objects
  • HOW - use of forms
    • Manovich: 5 principles of new media objects: numerical representation (continuous data sampled and quantized, thus digitized into values within certain range); modularity (fractal structure); automation; variability (mutable, liquid objects/versions); transcoding (software categories/concepts into culture) more
    • Bourriaud: postproduction (artworks as building materials; intelligent, potentially subversive consumer, user of forms; to positivize the remake; to articulate uses; to place forms in relation to each other) [1]
  • WITH AND FOR WHOM
    • social engagement
    • collaboration, collective
    • peer-to-peer
    • open access
    • cultural commons, public domain

More[edit]

See also Media art in CEE and Media art