Difference between revisions of "Pure Data"

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(Created page with "http://makeart.goto10.org/2008/images/pure_data-workshop.png ==Resources== * [http://en.wikipedia.org/wiki/Pure_Data Pure_Data_wiki] * [http://puredata.info Pure_data communi...")
 
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'''Pure Data''' (or '''Pd''') is a real-time graphical programming environment for audio, video, and graphical processing. Pure Data is commonly used for live music performance, [[VJing]], sound effects, composition, audio analysis, interfacing with sensors, using cameras, controlling robots or even interacting with websites.  Because all of these various media are handled as digital data within the program, many fascinating opportunities for cross-synthesis between them exist. Sound can be used to manipulate video, which could then be streamed over the internet to another computer which might analyze that video and use it to control a motor-driven installation. [http://en.flossmanuals.net/pure-data/ (Source)]
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==Pages==
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<div class="dpl" style="-moz-column-count:3; -webkit-column-count:3; column-count:3;">
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<DynamicPageList>
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category            = Pure Data
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ordermethod          = sortkey
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order                = ascending
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</DynamicPageList>
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</div>
  
 
==Resources==
 
==Resources==
* [http://en.wikipedia.org/wiki/Pure_Data Pure_Data_wiki]
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* [http://en.wikipedia.org/wiki/Pure_Data PD wiki]
* [http://puredata.info Pure_data community website]
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* [http://puredata.info PD community website]
* [http://puredata.hurleur.com/ PD user forum]
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* [http://puredata.hurleur.com PD user forum]
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==Literature==
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* Fränk Zimmer (ed.), ''[http://monoskop.org/log/?p=178 bang. Pure Data]'', Hofheim: Wolke, 2006, 175 pp. With DVD.
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* ''[http://en.flossmanuals.net/pure-data/ FLOSS Manuals: Pure Data]'', 2006ff.
  
==Publications==
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* Johannes Kreidler, ''Loadbang: Programming Electronic Music in Pd'', Hofheim: Wolke, 2009, 278 pp; [[Media:Kreidler_Johannes_Loadbang_Programming_Electronic_Music_in_Pd_2nd_ed_2013.pdf|2nd ed., rev.]], Hofheim: Wolke, 2013, 278 pp. [https://www.wolke-verlag.de/musikbuecher/johannes-kreidler-loadbang/]
* [http://monoskop.org/log/?tag=pure-data Publications about Pure Data on Monoskop/log]
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** [http://www.pd-tutorial.com/ translations]
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* Miller Puckette, [[Media:Puckette_Miller_2011_Etude_de_cas_sur_les_logiciels_pour_artistes_Max_MSP_et_Pure_Data.pdf|"Étude de cas sur les logiciels pour artistes: Max/MSP et Pure Data"]], in ''Art ++'', ed. David-Olivier Lartigaud, Orléans: HYX, 2011, pp 178-191. {{fr}}
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** [[Media:Puckette_Miller_2011_2016_A_Case_Study_in_Software_for_Artists_Max_MSP_and_PD.pdf|"A Case Study in Software for Artists: Max/MSP and PD"]], 5 Jul 2016.
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* Michal Cáb, ''[[Media:Cab Michal Pure Data rukovet postdigitalniho umelce 2014.pdf|Pure Data: rukověť postdigitálního umělce]]'', Prague: Akademie výtvarných umění v Praze, 2014, 224 pp. PhD dissertation. {{cz}}
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* [http://monoskop.org/log/?tag=pure-data Publications on Pure Data at Monoskop Log]
  
 
==See also==
 
==See also==
[[SuperCollider]], [[Sound art]]
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[[SuperCollider]], [[Max/MSP]], [[VVVV]], [[Sound art]], [[FLOSS]]
 
 
  
{{Media art and culture}}
 
  
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{{Sound and Music}}
 
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Revision as of 11:11, 15 October 2020

Pure Data screenshot.png

Pure Data (or Pd) is a real-time graphical programming environment for audio, video, and graphical processing. Pure Data is commonly used for live music performance, VJing, sound effects, composition, audio analysis, interfacing with sensors, using cameras, controlling robots or even interacting with websites. Because all of these various media are handled as digital data within the program, many fascinating opportunities for cross-synthesis between them exist. Sound can be used to manipulate video, which could then be streamed over the internet to another computer which might analyze that video and use it to control a motor-driven installation. (Source)

Pages

Resources

Literature

  • Fränk Zimmer (ed.), bang. Pure Data, Hofheim: Wolke, 2006, 175 pp. With DVD.
  • Johannes Kreidler, Loadbang: Programming Electronic Music in Pd, Hofheim: Wolke, 2009, 278 pp; 2nd ed., rev., Hofheim: Wolke, 2013, 278 pp. [1]

See also

SuperCollider, Max/MSP, VVVV, Sound art, FLOSS