Difference between revisions of "Pure Data"

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==See also==
 
==See also==
[[SuperCollider]], [[Max/MSP]], [[Sound art]], [[FLOSS]]
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[[SuperCollider]], [[Max/MSP]], [[vvvv]], [[Sound art]], [[FLOSS]]
  
  
 
{{Art and culture}}
 
{{Art and culture}}
 
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Revision as of 21:31, 29 August 2014

Pure Data screenshot.png

Pure Data (or Pd) is a real-time graphical programming environment for audio, video, and graphical processing. Pure Data is commonly used for live music performance, VJing, sound effects, composition, audio analysis, interfacing with sensors, using cameras, controlling robots or even interacting with websites. Because all of these various media are handled as digital data within the program, many fascinating opportunities for cross-synthesis between them exist. Sound can be used to manipulate video, which could then be streamed over the internet to another computer which might analyze that video and use it to control a motor-driven installation. (Source)

Pages

Resources

Publications

See also

SuperCollider, Max/MSP, vvvv, Sound art, FLOSS


Art and Culture

Avant-garde and modernist magazines, Artists' publishing, Graphic design, Photography, Typewriter art, Multimedia environments, Design research, Video activism, Urban practices, Zine culture, Demoscene, VJing, Live cinema, Art and technology centres, Cyberfeminism, Community television, Hacktivism, Art servers, Hackerspaces, CD-ROM art, Circuit bending, Pure Data, Media archives, VVVV, Maker culture, Glitch art, Live coding, Locative media, Libre graphics, Electromagnetism, Surf clubs, DIY biology, Post-digital, Neural aesthetics.
See also Art styles and movements.