Difference between revisions of "Software art"

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Also ''experimental software'', ''speculative software''.
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==Events==
 
==Events==
 
* [[Software - Information Technology: Its New Meaning for Art]] exhibition, Jewish Museum, NYC, 16 September - 8 November 1970; later at the Smithsonian Institution, Washington, D.C., 16 December 1970 - 14 February 1971. Curated by [[Jack Burnham]].
 
* [[Software - Information Technology: Its New Meaning for Art]] exhibition, Jewish Museum, NYC, 16 September - 8 November 1970; later at the Smithsonian Institution, Washington, D.C., 16 December 1970 - 14 February 1971. Curated by [[Jack Burnham]].
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== Bibliography ==
 
== Bibliography ==
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[[Image:Goriunova_Olga_ed_Readme_100.jpg|thumb|258px|Olga Goriunova (ed.), ''Readme 100: Temporary Software Art Factory'', [http://monoskop.org/log/?p=8265 Download].]]
 
; Books
 
; Books
 
* Olga Goriunova, Alexei Shulgin (eds.), ''Read_me 1.2'', Moscow, 2002.
 
* Olga Goriunova, Alexei Shulgin (eds.), ''Read_me 1.2'', Moscow, 2002.
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; Book chapters, Papers, Articles
 
; Book chapters, Papers, Articles
* Edward A. Shanken, [http://mitpress2.mit.edu/e-journals/LEA/ARTICLES/jack.html "The House that Jack Built - Jack Burnham's Concept of 'Software' as a Metaphor for Art"], ''Leonardo Electronic Almanac'' 6:10, 1998.
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* Edward A. Shanken, [http://mitpress2.mit.edu/e-journals/LEA/ARTICLES/jack.html "The House that Jack Built: Jack Burnham's Concept of 'Software' as a Metaphor for Art"], ''Leonardo Electronic Almanac'' 6:10, 1998.
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* Geoff Cox, Alex McLean, Adrian Ward, "[http://generative.net/papers/aesthetics/ The Aesthetics of Generative Code]", 2000. Paper delivered at the Generative Art 00 conference, Milan, 2000. [http://www.generativeart.com/on/cic/2000/ADEWARD.HTM]
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* Tilman Baumgärtel, "[http://acoustic.space.re-lab.net/tilman.php Experimental Software]". Paper presented at the Art+Communication conference, Riga, 26 August 2000.
 
* Florian Cramer, Ulrike Gabriel, "Software Art", in Andreas Broeckmann, Susanne Jaschko (eds.), ''DIY Media - Kunst und digitale Medien: Software - Partizipation - Distribution. Transmediale.01'', Berlin, 2001, pp 29–33.
 
* Florian Cramer, Ulrike Gabriel, "Software Art", in Andreas Broeckmann, Susanne Jaschko (eds.), ''DIY Media - Kunst und digitale Medien: Software - Partizipation - Distribution. Transmediale.01'', Berlin, 2001, pp 29–33.
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* Tilman Baumgärtel, "[http://www.heise.de/tp/artikel/9/9908/1.html Experimentelle Software. Zu einigen neueren Computerprogrammen von Künstlern]", ''Telepolis'', 28 October 2001. (in German)
 
* Florian Cramer, [http://cramer.pleintekst.nl/all/concept_notations_software_art/concepts_notations_software_art.pdf "Concepts, Notations, Software, Art"], 23 March 2002. [http://cramer.pleintekst.nl/all/concept_notations_software_art/concepts_notations_software_art.html]
 
* Florian Cramer, [http://cramer.pleintekst.nl/all/concept_notations_software_art/concepts_notations_software_art.pdf "Concepts, Notations, Software, Art"], 23 March 2002. [http://cramer.pleintekst.nl/all/concept_notations_software_art/concepts_notations_software_art.html]
 
* Thor Magnusson, [http://www.ixi-software.net/thor/pa_lowres.pdf "Processor Art: Currents in the Process Oriented Works of Generative and Software Art"], 2002.
 
* Thor Magnusson, [http://www.ixi-software.net/thor/pa_lowres.pdf "Processor Art: Currents in the Process Oriented Works of Generative and Software Art"], 2002.
 
* Ricardo Barreto, Paula Perissinotto, [http://www.file.org.br/the_culture_of_immanence.doc "The Culture of Immanence"], in ''Internet Art'', São Paulo: IMESP, 2002.  
 
* Ricardo Barreto, Paula Perissinotto, [http://www.file.org.br/the_culture_of_immanence.doc "The Culture of Immanence"], in ''Internet Art'', São Paulo: IMESP, 2002.  
 
* Andreas Broegger, [http://www.artificial.dk/articles/software.htm "Software Art - an introduction"], Copenhagen, 24 September 2003.
 
* Andreas Broegger, [http://www.artificial.dk/articles/software.htm "Software Art - an introduction"], Copenhagen, 24 September 2003.
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* Andreas Broeckmann, "[http://www.sarai.net/publications/readers/03-shaping-technologies/215_218_abroeckmann.pdf On Software as Art]", in ''Sarai Reader 2003: Shaping Technologies'', New Delhi 2003, pp 215-218.
 
* Andreas Broeckmann, [http://web.archive.org/web/20040614202632/http://runtimeart.mi2.hr/TextAndreasBroeckmann "Runtime Art: Software, Art, Aesthetics"], 24 May 2004.
 
* Andreas Broeckmann, [http://web.archive.org/web/20040614202632/http://runtimeart.mi2.hr/TextAndreasBroeckmann "Runtime Art: Software, Art, Aesthetics"], 24 May 2004.
 
* Josephine Bosma, [http://www.medienkunstnetz.de/themes/public_sphere_s/media_spaces/works/ "Constructing Media Spaces"], ''MediaArtNet'', 2004.
 
* Josephine Bosma, [http://www.medienkunstnetz.de/themes/public_sphere_s/media_spaces/works/ "Constructing Media Spaces"], ''MediaArtNet'', 2004.

Revision as of 15:04, 17 October 2013

Also experimental software, speculative software.

Events

Resources

  • Runme, a software art repository. Launched in January 2003.

Artists, Theorists, Initiatives

Bibliography

Olga Goriunova (ed.), Readme 100: Temporary Software Art Factory, Download.
Books
Book chapters, Papers, Articles

See also

Software studies, Hacktivism, Net art, Code poetry, Live coding, FLOSS, Demoscene


  1. REDIRECT Template:Art and culture