Difference between revisions of "Software art"

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; Book chapters, Papers, Articles
 
; Book chapters, Papers, Articles
 
* Edward A. Shanken, [http://mitpress2.mit.edu/e-journals/LEA/ARTICLES/jack.html "The House that Jack Built: Jack Burnham's Concept of 'Software' as a Metaphor for Art"], ''Leonardo Electronic Almanac'' 6:10, 1998.
 
* Edward A. Shanken, [http://mitpress2.mit.edu/e-journals/LEA/ARTICLES/jack.html "The House that Jack Built: Jack Burnham's Concept of 'Software' as a Metaphor for Art"], ''Leonardo Electronic Almanac'' 6:10, 1998.
* Geoff Cox, Alex McLean, Adrian Ward, "[http://generative.net/papers/aesthetics/ The Aesthetics of Generative Code]", 2000. Paper delivered at the Generative Art 00 conference, Milan, 2000. [http://www.generativeart.com/on/cic/2000/ADEWARD.HTM]
+
* Geoff Cox, Alex McLean, Adrian Ward, "[http://web.archive.org/web/20150810100147/http://generative.net/papers/aesthetics The Aesthetics of Generative Code]", 2000. Paper delivered at the Generative Art 00 conference, Milan, 2000. [http://www.generativeart.com/on/cic/2000/ADEWARD.HTM]
 
* Tilman Baumgärtel, "[http://acoustic.space.re-lab.net/tilman.php Experimental Software]". Paper presented at the Art+Communication conference, Riga, 26 August 2000.
 
* Tilman Baumgärtel, "[http://acoustic.space.re-lab.net/tilman.php Experimental Software]". Paper presented at the Art+Communication conference, Riga, 26 August 2000.
 
* Florian Cramer, Ulrike Gabriel, "[http://www.netzliteratur.net/cramer/software_art_-_transmediale.html Software Art]", in Andreas Broeckmann, Susanne Jaschko (eds.), ''DIY Media - Kunst und digitale Medien: Software - Partizipation - Distribution. Transmediale.01'', Berlin, 2001, pp 29–33.
 
* Florian Cramer, Ulrike Gabriel, "[http://www.netzliteratur.net/cramer/software_art_-_transmediale.html Software Art]", in Andreas Broeckmann, Susanne Jaschko (eds.), ''DIY Media - Kunst und digitale Medien: Software - Partizipation - Distribution. Transmediale.01'', Berlin, 2001, pp 29–33.

Revision as of 16:38, 18 February 2016

Also critical software, experimental software, speculative software.

Events

Catalogue for the Software show, 1970. Download.

Resources

  • Runme, a software art repository. Launched in January 2003.

Artists, theorists, initiatives

Bibliography

Olga Goriunova (ed.), Readme 100: Temporary Software Art Factory, 2006. Download.
Aymeric Mansoux, Marloes de Valk (eds.), FLOSS+Art, 2008. Download.
Books
Book chapters, Papers, Articles

See also

Software studies, Hacktivism, Net art, Code poetry, Live coding, FLOSS, Demoscene