Difference between revisions of "Software art"

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* Geoff Cox, Alex McLean, Adrian Ward, [http://web.archive.org/web/20091016000544/http://www.generative.net/papers/aesthetics/ "The Aesthetics of Generative Code"], 2000. Paper delivered at the ''Generative Art 00'' conference, Milan, Dec 2000. [http://www.generativeart.com/on/cic/2000/ADEWARD.HTM]
 
* Geoff Cox, Alex McLean, Adrian Ward, [http://web.archive.org/web/20091016000544/http://www.generative.net/papers/aesthetics/ "The Aesthetics of Generative Code"], 2000. Paper delivered at the ''Generative Art 00'' conference, Milan, Dec 2000. [http://www.generativeart.com/on/cic/2000/ADEWARD.HTM]
 
** [[Media:Cox_McLean_Ward_2000_2011_L_esthetique_du_code_generatif.pdf|"L'esthétique du code génératif"]], trans. D. Suboticki, in ''Art ++'', ed. David-Olivier Lartigaud, Orléans: HYX, 2011. {{fr}}
 
** [[Media:Cox_McLean_Ward_2000_2011_L_esthetique_du_code_generatif.pdf|"L'esthétique du code génératif"]], trans. D. Suboticki, in ''Art ++'', ed. David-Olivier Lartigaud, Orléans: HYX, 2011. {{fr}}
* Florian Cramer, Ulrike Gabriel, [http://cramer.pleintekst.nl/all/software_art_and_writing/software_art_and_writing.html "Software Art"], 15 Aug 2001, [[Media:Cramer_Florian_Gabriel_Ulrike_2001_Software_Art.pdf|PDF]]; repr. in ''DIY Media: Kunst und digitale Medien: Software, Partizipation, Distribution. Transmediale.01'', eds. Andreas Broeckmann and Susanne Jaschko, Berlin: Berliner Kulturveranstaltungs, 2001, pp 29-33 [https://transmediale.de/de/do-it-yourself-publ], repr. as "Software Art and Writing", ''American Book Review'' 22:6, Sep-Oct 2001 [http://americanbookreview.org/issueContent.asp?id=37]; repr. as [https://web.archive.org/web/20020622191420/http://www.rhizome.org:80/object.rhiz?2848 "On Software Art"], in ''Rhizome'', 20 Sep 2001. Written 15 Aug 2001. {{de}}
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* Florian Cramer, Ulrike Gabriel, [http://cramer.pleintekst.nl/all/software_art_and_writing/software_art_and_writing.html "Software Art"], 15 Aug 2001, [[Media:Cramer_Florian_Gabriel_Ulrike_2001_Software_Art.pdf|PDF]]; repr. in ''DIY Media: Kunst und digitale Medien: Software, Partizipation, Distribution. Transmediale.01'', eds. Andreas Broeckmann and Susanne Jaschko, Berlin: Berliner Kulturveranstaltungs, 2001, pp 29-33 [https://transmediale.de/de/do-it-yourself-publ], repr. as "Software Art and Writing", ''American Book Review'' 22:6, Sep-Oct 2001 [http://americanbookreview.org/issueContent.asp?id=37]; repr. as [https://web.archive.org/web/20020622191420/http://www.rhizome.org:80/object.rhiz?2848 "On Software Art"], in ''Rhizome'', 20 Sep 2001. Written 15 Aug 2001.  
 
* Tilman Baumgärtel, [https://www.heise.de/tp/features/Experimentelle-Software-3453228.html "Experimentelle Software. Zu einigen neueren Computerprogrammen von Künstlern"], ''Telepolis'', 28 Oct 2001. {{de}}
 
* Tilman Baumgärtel, [https://www.heise.de/tp/features/Experimentelle-Software-3453228.html "Experimentelle Software. Zu einigen neueren Computerprogrammen von Künstlern"], ''Telepolis'', 28 Oct 2001. {{de}}
 
* Florian Cramer, [http://cramer.pleintekst.nl/all/concept_notations_software_art/selbstausfuehrender_entwurf.html "Der selbstausführende Entwurf: Software und Softwarekunst"], 24 Jan 2002. {{de}}
 
* Florian Cramer, [http://cramer.pleintekst.nl/all/concept_notations_software_art/selbstausfuehrender_entwurf.html "Der selbstausführende Entwurf: Software und Softwarekunst"], 24 Jan 2002. {{de}}
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{{Art}} {{featured article}}
 
{{Art}} {{featured article}}
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Revision as of 16:24, 9 April 2017

Also artistic software, critical software, experimental software, speculative software.

Repositories

  • Runme, a software art repository. Launched in Jan 2003.

Artists, theorists, initiatives

Events

This chronology does not include events primarily concerned with computer art and internet art or more broadly with digital art and new media art.

Publications

Read_me: Software Art & Cultures, 2004.
Florian Cramer, Words Made Flesh, 2005, Log.
Olga Goriunova (ed.), Readme 100: Temporary Software Art Factory, 2006, Log.
Aymeric Mansoux, Marloes de Valk (eds.), FLOSS+Art, 2008, Log.

This bibliography does not include texts primarily concerned with computer art and internet art or more broadly with digital art and new media art.

Books, Catalogues

Book chapters, Papers, Articles

See also