Difference between revisions of "SuperCollider"

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SuperCollider is a software for real-time audio synthesis and algorithmic composition.
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'''SuperCollider''' is a software for real-time audio synthesis and algorithmic composition; and a highly customisable and efficient audio programming language. Originally written by [[James McCartney]] it is maintained by a host of developers as an open source project, and is free and cross platform, running on OS X, Linux and Windows. SuperCollider was built for live music, for network music, for algorithmic music, and for use in art installations. All sound synthesis and interaction runs in realtime.
 
 
Highly customisable and efficient audio programming language originally written by [[James McCartney]]. It's maintained by a host of developers as an open source project, and is free and cross platform, running on OS X, Linux and Windows. SuperCollider was built for live music, for network music, for algorithmic music, and for use in art installations. All sound synthesis and interaction runs in realtime.
 
  
 
==Pages==
 
==Pages==
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</div>
 
</div>
  
==Mailing list==
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==Resources==
* [http://www.beast.bham.ac.uk/research/sc_mailing_lists.shtml]
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* [http://www.beast.bham.ac.uk/research/sc_mailing_lists.shtml SC mailing list]
 
* [http://www.newscores.com/scforum SC user forum]
 
* [http://www.newscores.com/scforum SC user forum]
  
==Tutorials and books==
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==Publications==
* [[Stephen Pope]], ''Sound and Music Processing in SuperCollider'', The SuperCollider Tutorial Book, 136 pages. [ftp://ftp.create.ucsb.edu/pub/SuperCollider/Book/], [http://web.archive.org/web/20070829154626/http://www.create.ucsb.edu/htmls/sc.book.html]
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* [[Alberto de Campo]] and Stephen Pope, Supercollider 2.0 tutorial. [http://web.archive.org/web/20031224095114/www.audiosynth.com/schtmldocs/Tutorials/SC2_Tutorial_0.8.5/]
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* Stephen Pope, ''[https://monoskop.org/log/?p=1350 Sound and Music Processing in SuperCollider]'', The SuperCollider Tutorial Book, 1998, 136 pp. [http://web.archive.org/web/20070829154626/http://www.create.ucsb.edu/htmls/sc.book.html Code examples].
* Scott Wilson, David Cottle, Nick Collins (eds.), ''The SuperCollider Book'', MIT Press, April 2011. [http://mitpress.mit.edu/catalog/item/default.asp?ttype=2&tid=12571]
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* Alberto de Campo, Stephen Pope, [http://web.archive.org/web/20031224095114/www.audiosynth.com/schtmldocs/Tutorials/SC2_Tutorial_0.8.5/ "Supercollider 2.0 tutorial"], c2003.
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* Scott Wilson, David Cottle, Nick Collins (eds.), ''[http://libgen.rs/book/index.php?md5=61D1ADB3C29B35E91381068FBD5E917D The SuperCollider Book]'', MIT Press, 2011, 756 pp. [http://monoskop.org/log/?p=10414]
  
 
==See also==
 
==See also==
[[Sound art]], [[Pure Data]]
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[[Pure Data]], [[Sound art]], [[Live coding]]
 
 
==External links==
 
* http://supercollider.sourceforge.net/
 
* http://en.wikipedia.org/wiki/SuperCollider
 
  
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==Links==
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* [http://supercollider.sourceforge.net/ Software]
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* [http://en.wikipedia.org/wiki/SuperCollider Wikipedia]
  
{{Media art and culture}}
 
  
__NOTOC__
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{{Sound and Music}}
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[[Series:Free software]]

Latest revision as of 19:03, 20 April 2024

SuperCollider is a software for real-time audio synthesis and algorithmic composition; and a highly customisable and efficient audio programming language. Originally written by James McCartney it is maintained by a host of developers as an open source project, and is free and cross platform, running on OS X, Linux and Windows. SuperCollider was built for live music, for network music, for algorithmic music, and for use in art installations. All sound synthesis and interaction runs in realtime.

Pages[edit]

Resources[edit]

Publications[edit]

See also[edit]

Pure Data, Sound art, Live coding

Links[edit]