Difference between revisions of "SuperCollider"

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==Publications==
 
==Publications==
* Stephen Pope, ''[ftp://ftp.create.ucsb.edu/pub/SuperCollider/Book/ Sound and Music Processing in SuperCollider]'', The SuperCollider Tutorial Book, 1998, 136 pp. [http://monoskop.org/log/?p=1350] [http://web.archive.org/web/20070829154626/http://www.create.ucsb.edu/htmls/sc.book.html]
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* Stephen Pope, ''[https://monoskop.org/log/?p=1350 Sound and Music Processing in SuperCollider]'', The SuperCollider Tutorial Book, 1998, 136 pp. [http://web.archive.org/web/20070829154626/http://www.create.ucsb.edu/htmls/sc.book.html Code examples].
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* Alberto de Campo, Stephen Pope, [http://web.archive.org/web/20031224095114/www.audiosynth.com/schtmldocs/Tutorials/SC2_Tutorial_0.8.5/ "Supercollider 2.0 tutorial"], c2003.  
 
* Alberto de Campo, Stephen Pope, [http://web.archive.org/web/20031224095114/www.audiosynth.com/schtmldocs/Tutorials/SC2_Tutorial_0.8.5/ "Supercollider 2.0 tutorial"], c2003.  
* Scott Wilson, David Cottle, Nick Collins (eds.), ''The SuperCollider Book'', MIT Press, 2011, 756 pp. [http://monoskop.org/log/?p=10414]
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* Scott Wilson, David Cottle, Nick Collins (eds.), ''[http://libgen.rs/book/index.php?md5=61D1ADB3C29B35E91381068FBD5E917D The SuperCollider Book]'', MIT Press, 2011, 756 pp. [http://monoskop.org/log/?p=10414]
  
 
==See also==
 
==See also==
[[Pure Data]], [[Sound art]]
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[[Pure Data]], [[Sound art]], [[Live coding]]
  
 
==Links==
 
==Links==
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{{Art and culture}}
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{{Sound and Music}}
__NOTOC__
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[[Series:Free software]]

Latest revision as of 19:03, 20 April 2024

SuperCollider is a software for real-time audio synthesis and algorithmic composition; and a highly customisable and efficient audio programming language. Originally written by James McCartney it is maintained by a host of developers as an open source project, and is free and cross platform, running on OS X, Linux and Windows. SuperCollider was built for live music, for network music, for algorithmic music, and for use in art installations. All sound synthesis and interaction runs in realtime.

Pages[edit]

Resources[edit]

Publications[edit]

See also[edit]

Pure Data, Sound art, Live coding

Links[edit]