Harold Abelson, Ken Ledeen, Harry Lewis: Blown to Bits: Your Life, Liberty, and Happiness After the Digital Explosion (2008)
Filed under book | Tags: · control society, privacy, surveillance, web 2.0
“Wherever you go…whatever you say, write, photograph, or buy…whatever prescriptions you take, or ATM withdrawals you make…you are generating information. That information can be captured, digitized, retrieved, and copied –anywhere on Earth, instantly. Sophisticated computers can increasingly uncover meaning in those digital traces–understanding, anticipating, and influencingyou as never before.
Is this utopia? Or the dawning of a 1984/Brave New World horror world? Whatever you call it, it’s happening. What kind of world are we creating? What will it be like to live there? Blown to Bits offers powerful and controversial answers to these questions–and give you the knowledge you need to help shape your own digital future, not let others do it for you. Building on their pioneering joint MIT/Harvard course, the authors reveal how the digital revolution is changing everything, in ways that are stunning even the most informed experts.
You’ll discover ten paradoxical truths about digital data–and learn how those truths are overturning centuries-old assumptions about privacy, identity, and personal control.
You’ll view the indelible digital footprints you’re making when you search Google…send emails and text messages…write Microsoft Word documents…download MP3s…make cellphone calls…post blog entries…pay highway tolls…use your supermarket discount card. And you’ll see how others could be following those footprints, in ways you never thought about, and might not like.
Writing in plain English, the authors illuminate the myriad implications of the digital revolution, answering the questions you’ve wondered about–or ought to wonder about. Who owns all that data about you? What do they owe you? How private is your medical information? Is it possible to send a truly secure message? Who can you trust for accurate information when traditional media is replaced by thousands of unfiltered Internet sources?
Along the way, they reveal the decisions governments and corporations are making right now that will shape your future…and show how to have your say in those decisions. Because you have an enormous stake in the outcome. We all do.”
Publisher Addison-Wesley, 2008
Creative Commons Attribution-Noncommercial-Share Alike 3.0 United States License
ISBN 0137135599, 9780137135592
366 pages
Book website
Interview (Democracy Now!, 2009)
Goran D. Putnik, Maria Manuela Cunha (eds.): Encyclopedia of Networked and Virtual Organizations (2008)
Filed under book | Tags: · adhocracy, network, network culture, organization, virtuality

The virtual enterprise as a new organizational paradigm has three fundamental features: dynamics of network reconfiguration, virtuality, and external entities as environments for enabling or supporting the virtual enterprise integration as well as reconfiguration dynamics. The field of knowledge on this topic is highly fragmented due to the inexistence of a transfer of knowledge between regions, developers, and researchers.
The Encyclopedia of Networked & Virtual Organizations documents the most relevant contributions to the introduction of networked, dynamic, agile, and virtual organizational models; definitions; taxonomies; opportunities; and reference models and architectures. These volumes pool the existing works, approaches, solutions, and needs of the virtual enterprise research community to create a repository of the main developments regarding the virtual organization, compiling definitions, characteristics, comparisons, advantages, practices, enabling technologies, and best practices.
Publisher: Information Science Reference
ISBN: 159904885X, 978-1599048857
2060 pages
Alexander R. Galloway: Gaming: Essays on Algorithmic Culture (2006)
Filed under book | Tags: · algorithm, computer games, gaming, multimedia, video games, virtuality

“Video games have been a central feature of the cultural landscape for over twenty years and now rival older media like movies, television, and music in popularity and cultural influence. Yet there have been relatively few attempts to understand the video game as an independent medium. Most such efforts focus on the earliest generation of text-based adventures (Zork, for example) and have little to say about such visually and conceptually sophisticated games as Final Fantasy X, Shenmue, Grand Theft Auto, Halo, and The Sims, in which players inhabit elaborately detailed worlds and manipulate digital avatars with a vast—and in some cases, almost unlimited—array of actions and choices.
In Gaming, Alexander Galloway instead considers the video game as a distinct cultural form that demands a new and unique interpretive framework. Drawing on a wide range of disciplines, particularly critical theory and media studies, he analyzes video games as something to be played rather than as texts to be read, and traces in five concise chapters how the “algorithmic culture” created by video games intersects with theories of visuality, realism, allegory, and the avant-garde. If photographs are images and films are moving images, then, Galloway asserts, video games are best defined as actions.
Using examples from more than fifty video games, Galloway constructs a classification system of action in video games, incorporating standard elements of gameplay as well as software crashes, network lags, and the use of cheats and game hacks. In subsequent chapters, he explores the overlap between the conventions of film and video games, the political and cultural implications of gaming practices, the visual environment of video games, and the status of games as an emerging cultural form.
Together, these essays offer a new conception of gaming and, more broadly, of electronic culture as a whole, one that celebrates and does not lament the qualities of the digital age.”
Publisher University of Minnesota Press, 2006
ISBN 0816648514, 9780816648511
143 pages
Review (Kelly Boudreau), Review (Steven Conway), Review (Ted Kafala), Review (Randy Nichols), Review (Timothy Welsh)
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