Charles A. Csuri (ed.): Interactive Sound and Visual Systems, catalogue (1970)
Filed under catalogue | Tags: · art, computer art, computer film, electronic music, sound art, sound recording, video art

“Charles Csuri organized and participated the Interactive Sound and Visual Systems exhibition, which included the installation of a large computer system with which visitors could interact. In the catalogue introduction, Csuri states, “Interdisciplinary approaches to problem solving represent the frontiers of research and education in the modern university.” The Interactive Sound and Visual Systems exhibition was held in the Hopkins Gallery, Hopkins Hall, The Ohio State University. The exhibition had to be closed early due to political demonstrations and subsequent riots on campus. Only this small catalogue remains to document the exhibition.”
College of the Arts, The Ohio State University, 25 April – 12 May 1970
Design by Eric Marlow
Photographs by David Hlynsky
Collages by Edd Benton
31 pages
PDF (updated on 2016-2-17)
Comment (0)Nick Lambert: A Critical Examination of “Computer Art”: its History and Application (2003)
Filed under thesis, wiki book | Tags: · art, art criticism, art history, computer art, technology

The thesis focuses principally on artists’ experiences of the computer and covers a wide range of approaches to computers in art.
DPhil thesis
Oxford University
Supervisor: Martin Kemp
View online (HTML, updated on 2014-2-11)
Comment (0)Dominic Lopes: A Philosophy of Computer Art (2009)
Filed under book | Tags: · aesthetics, art criticism, computer art, digital art, performance, philosophy, video games

What is computer art? Do the concepts we usually employ to talk about art, such as ‘meaning’, ‘form’ or ‘expression’ apply to computer art?
A Philosophy of Computer Art is the first book to explore these questions. Dominic Lopes argues that computer art challenges some of the basic tenets of traditional ways of thinking about and making art and that to understand computer art we need to place particular emphasis on terms such as ‘interactivity’ and ‘user’.
Drawing on a wealth of examples he also explains how the roles of the computer artist and computer art user distinguishes them from makers and spectators of traditional art forms and argues that computer art allows us to understand better the role of technology as an art medium.
Publisher Routledge, 2009
ISBN 041554761X, 9780415547611
160 pages
review (Joshua Noble, Creative Applications Network)
review (Timothy Binkley, Journal of Aesthetics and Art Criticism)
review (Jim Andrews, CIAC)
PDF (updated on 2013-4-28)
Comments (2)