Raymond Williams: Television: Technology and Cultural Form (1974–)
Filed under book | Tags: · mass media, technological determinism, technology, television

“Twenty-first century TV offers an apparently endless stream of images, unfolding at high speed. We no longer watch individual programs but flick from channel to channel, absorbing a continuous flow of news, game shows, comedy, drama, movies, advertising and trailers. Television: Technology and Cultural Form was first published in 1974, long before the dawn of multi-channel TV, or the reality and celebrity shows that now pack the schedules. Yet Williams’ analysis of television’s history, its institutions, programs and practices, and its future prospects, remains remarkably prescient. TV offers an apparently endless engagement with a flood of Williams stresses the importance of technology in shaping the cultural form of television, while always resisting the determinism of Marshall McLuhan’s dictum that “the medium is the message”. If the medium really is the message, Williams asks, what is left for us to do or say? Williams argues that, on the contrary, we as viewers have the power to disturb, disrupt and to distract the otherwise cold logic of history and technology – not just because television is part of the fabric of our daily lives, but because new technologies continue to offer opportunities, momentarily outside the sway of transnational corporations or the grasp of media moguls, for new forms of self and political expression.”
First published by Fontana, London, 1974
Edited by Ederyn Williams
With a New Preface by Roger Silverstone
Publisher Routledge, 2003
ISBN 0415314569, 9780415314565
xvii+172 pages
Keywords and phrases
KQED, Fihn, Anacin, telegraphy, technological determinism, satellite television, Britain, Tony Hancock, Sesame Street, cable television, music-hall, Cathy Come Home, Masterpiece Theatre, analysis of flow, five channels, dumbshow, privatised, Golden Gate Bridge, Lord Lambton
PDF (updated on 2015-7-10)
Comment (0)Mark Tribe, Reena Jana: New Media Art (2006-)
Filed under wiki book | Tags: · 1990s, art, art history, media art, new media art

Artists have always been early adopters of emerging media technologies, from Albrecht Dürer and the printing press in the 16th century to Nam June Paik’s video experiments in the 1960s. In 1994, the advent of the internet as a popular medium catalyzed a global art movement that began to explore the cultural, social, and aesthetic possibilities of new communication technologies–the web, webcams and video surveillance cameras, wireless phones, hand-held computers, and GPS devices. This book addresses New Media art as a specific art historical movement, focusing on technologies, forms, thematic content and conceptual strategies. Often involving appropriation, collaboration, and shared ideas and expressions, New Media art frequently addresses issues of identity, commercialization, privacy, and public domain. Many New Media artists are profoundly aware of their historical antecedents, making reference to Dada, Pop Art, Conceptual art, Performance art, and Fluxus.
Featured artists: Cory Arcangel, Jonah Brucker-Cohen and Katherine Moriwaki, Young-Hae Chang Heavy Industries, Vuk Cosic, Mary Flanagan, Ken Goldberg, Paul Kaiser and Shelly Eshkar, Jennifer and Kevin McCoy, Mouchette, MTAA, Keith and Mendi Obadike, Radical Software Group, Raqs Media Collective, RTMark, and John F. Simon Jr.
This open-source wiki book is licensed under the Creative Commons Attribution-Noncommercial-Share Alike 2.5 License. It is based on the manuscript of New Media Art, a book written by Mark Tribe and Reena Jana and published by Taschen in 2006. The Taschen book is available in French, German, Italian and Spanish in addition to English. This wiki book is not intended as a substitute or replacement for the Taschen book, but rather as an expandable educational resource to which artists, curators, students and others may contribute.
Discussion about the book on Rhizome list
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Friedrich von Borries, Steffen P. Walz, Matthias Böttger (eds.): Space Time Play: Computer Games, Architecture and Urbanism: The Next Level (2007)
Filed under book | Tags: · architecture, computer games, game studies, ubiquitous computing, urbanism, video games

“Computer and video games are leaving the PC and conquering the arena of everyday life in the form of mobile applications (such as GPS cell phones, etc.) – the result is new types of cities and architecture. How do these games alter our perception of real and virtual space? What can the designers of physical and digital worlds learn from one another? Space Time Play presents the following themes: the superimposition of computer games on real spaces and convergences of real and imaginary playspaces; computer and video games as practical planning instruments.”
With articles by Espen Aarseth, Ernest Adams, Richard A. Bartle, Ian Bogost, Gerhard M. Buurman, Edward Castranova, Kees Christiaanse, Drew Davidson, James Der Derian, Noah Falstein, Stephen Graham, Ludger Hovestadt, Henry Jenkins, Heather Kelley, James Korris, Julian Kücklich, Frank Lantz, Lev Manovich, Jane McGonigal, William J. Mitchell, Kas Oosterhuis, Katie Salen, Mark Wigley, and others.
Publisher Springer, 2007
ISBN 376438414X, 9783764384142
495 pages
Keywords and phrases
SimCity, Pac-Man, computer games, video games, gamespace, id Software, Perplex City, locative media, game designers, first-person shooter, virtual worlds, Augmented Reality, Linden Lab, ubiquitous computing, LARP, Counter-Strike, MMORPGs, Super Mario Bros, Spacewar, Blizzard Entertainment
PDF (11 MB, updated on 2015-7-2)
Comment (0)