Chris Funkhouser: Prehistoric Digital Poetry: An Archaeology of Forms, 1959-1995 (2007)

19 March 2009, pht

A singular and major historical view of the birth of electronic poetry.

For the last five decades, poets have had a vibrant relationship with computers and digital technology. This book is a documentary study and analytic history of digital poetry that highlights its major practitioners and the ways that they have used technology to foster a new aesthetic. Focusing primarily on programs and experiments produced before the emergence of the World Wide Web in the mid-1990s, C. T. Funkhouser analyzes numerous landmark works of digital poetry to illustrate that the foundations of today’s most advanced works are rooted in the rudimentary generative, visual, and interlinked productions of the genre’s prehistoric period.

Since 1959, computers have been used to produce several types of poetic output, including randomly generated writings, graphical works (static, animated, and video formats), and hypertext and hypermedia. Funkhouser demonstrates how hardware, programming, and software have been used to compose a range of new digital poetic forms. Several dozen historical examples, drawn from all of the predominant approaches to digital poetry, are discussed, highlighting the transformational and multi-faceted aspects of poetic composition now available to authors. This account includes many works, in English and other languages, which have never before been presented in an English-language publication.

In exploring pioneering works of digital poetry, Funkhouser demonstrates how technological constraints that would seemingly limit the aesthetics of poetry have instead extended and enriched poetic discourse. As a history of early digital poetry and a record of an era that has passed, this study aspires both to influence poets working today and to highlight what the future of digital poetry may hold.

Publisher University of Alabama Press, 2007
ISBN 0817315624, 9780817315627
349 pages

publisher
google books

PDF (updated on 2012-10-23)

Fränk Zimmer (ed.): bang. Pure Data (2006)

19 March 2009, dusan

Pd (aka Pure Data) is a real-time graphical programming environment for audio, video, and graphical processing. Pd is free software. It is subject of a constant process of change, revealing new characteristics with each application. Is it a tool/media/instrument? Is this a question that can be answered? Is it a decision that needs to be made at all?

This publication is a compilation of texts describing different approaches to Pd, a profile of its usage and development. It is contradictory, and at the end, one finds oneself with a lot of open questions, on a technical level as well as on a philosophical one.

The 1st International Pd-Convention in Graz in fall 2004 was the motivation for this book. The authors participated at this meeting, and an accompanying DVD shows some of the works that were presented at this occasion.

With articles from: Frank Barknecht, Reinhard Braun, Ramiro Cosentino, Günther Geiger, Thomas Grill, Cyrille Henry, Jürgen Hofbauer, Reni Hofmüller, Werner Jauk, Brian Jurish, Andrea Mayr, Thomas Musil, Michael Pinter, Miller Puckette, Marc Ries, Winfreid Ritsch, Andrey Savitsky, Christian Scheib, Susanne Schmidt, Hans-Christoph Steiner, James Tittle, Harald A. Wiltsche, IOhannes m zmölnig.

Publisher Wolke, Hofheim, 2006
Creative Commons BY-NC-ND 2.5 License
175 pages

PDF (updated on 2014-8-29)