Michele Emmer (ed.): The Visual Mind II (2005)

5 March 2009, pht

“Mathematical forms rendered visually can give aesthetic pleasure; certain works of art—Max Bill’s Moebius band sculpture, for example—can seem to be mathematics made visible. This collection of essays by artists and mathematicians continues the discussion of the connections between art and mathematics begun in the widely read first volume of The Visual Mind in 1993.

Mathematicians throughout history have created shapes, forms, and relationships, and some of these can be expressed visually. Computer technology allows us to visualize mathematical forms and relationships in new detail using, among other techniques, 3D modeling and animation. The Visual Mind proposes to compare the visual ideas of artists and mathematicians—not to collect abstract thoughts on a general theme, but to allow one point of view to encounter another. The contributors, who include art historian Linda Dalrymple Henderson and filmmaker Peter Greenaway, examine mathematics and aesthetics; geometry and art; mathematics and art; geometry, computer graphics, and art; and visualization and cinema. They discuss such topics as aesthetics for computers, the Guggenheim Museum in Bilbao, cubism and relativity in twentieth-century art, the aesthetic value of optimal geometry, and mathematics and cinema.”

Published by MIT Press, 2005
ISBN 0262050765, 9780262050760
699 pages

PDF (updated on 2013-8-15)

Digital Artists’ Handbook (2009)

5 March 2009, dusan

The Digital Artists Handbook is an up to date, reliable and accessible source of information that introduces you to different tools, resources and ways of working related to digital art.

The goal of the Handbook is to be a signpost, a source of practical information and content that bridges the gap between new users and the platforms and resources that are available, but not always very accessible. The Handbook will be slowly filled with articles written by invited artists and specialists, talking about their tools and ways of working. Some articles are introductions to tools, others are descriptions of methodologies, concepts and technologies.

When discussing software, the focus of this Handbook is on Free/Libre Open Source Software. The Handbook aims to give artists information about the available tools but also about the practicalities related to Free Software and Open Content, such as collaborative development and licenses. All this to facilitate exchange between artists, to take away some of the fears when it comes to open content licenses, sharing code, and to give a perspective on various ways of working and collaborating.

Contents: Graphics; Working with sound; Working with others; Publishing your work; Working with digital video; Software art; Developing your own hardware.

Produced by folly and GOTO10
Creative Commons Attribution-Noncommercial-Share Alike 2.0 UK: England & Wales License
228 pages

Authors

PDF (updated on 2013-10-17)
View online (HTML articles, updated on 2013-10-17)