Monika Fleischmann, Wolfgang Strauss: Performing Data (2011) [English/Polish]

11 January 2012, dusan

Performing Data exhibition (April-June 2011) is a review of Fleischmann and Strauss´ body of work from Virtual Reality (Home of the Brain) up to Mixed Reality (Murmuring Fields or Energie-Passagen), from Fluid (Liquid Views) to Rigid (Rigid Waves) up to Floating Interface (Media Flow).

Monika Fleischmann and Wolfgang Strauss from the Fraunhofer IAIS Research Institute show an intersection of the body and immaterial digital data. From Body Space (Virtual Striptease) to Knowledge Space (Semantic Map): Interactivity as an extension of touch is a central strategy of their work – interactivity with its complex relationship to reality, re-presentation and presence.

The body as interface and intersections to the disembodied digital information. Immersion in data flow causes productive moments of disturbance and suspension, and consequently – a feeling of real physical presence.

The exhibition Performing Data includes works from the early 1990s, when the artists/scientists were co-founders of the ART+COM collective in 1987 in Berlin. Since 1992 they developed their work as research artists at KHM and GMD – the German National Research Center for Information Technology, since 1997 as directors of the Media Art & Research Studies (MARS) department and since 2001 at Fraunhofer Society, in the Institute for Media Communication (IMK) and the Institute for Intelligent Analysis and Information Systems in Sankt Augustin, Germany.

The catalog with DVD and essays by Ryszard W. Kluszczyński, Derrick de Kerckhove, Luca Farulli
Released in September 2011
Editor: Krzysztof Miekus
Co-editor: Karolina Koriat
Publisher: National Centre for Culture, Warszawa 2011 in collaboration with Laznia Centre for Contemporary Art, Gdańsk, 2011
ISBN 978-83-61587-55-2
114 pages

video interview with the artists
exhibition

PDF

Kimmo Karvinen, Tero Karvinen: Make: Arduino Bots and Gadgets. Learning by Discovery (2011)

11 June 2011, dusan

Want to build your own robots, turn your ideas into prototypes, control devices with a computer, or make your own cell phone applications? It’s a snap with this book and the Arduino open source electronic prototyping platform. Get started with six fun projects and achieve impressive results quickly.

Gain the know-how and experience to invent your own cool gadgets.

With Arduino, building your own embedded gadgets is easy, even for beginners. Embedded systems are everywhere—inside cars, children’s toys, and mobile phones. This book will teach you the basics of embedded systems and help you build your first gadget in just a few days. Each learn-as-you-build project that follows will add to your knowledge and skills.

– Experiment with Arduino, the popular microcontroller board
– Build robots and electronic projects with easy-to-follow instructions
– Turn your ideas into working physical prototypes
– Use Android phones as remote controls in your projects
– Work with an uncomplicated programming language created for artists, designers, and hobbyists
– Get everyone involved, with projects that even beginners can build

Publisher O’Reilly Media, Inc., 2011
ISBN 1449389716, 9781449389710
295 pages

publisher
google books

PDF (updated on 2015-2-12)

Roy Ascott (ed.): Art, Technologies, Consciousness: mind@large (2000)

28 January 2011, dusan

Within a technological context, this volume addresses contemporary theories of consciousness, subjective experience, the creation of meaning and emotion, and relationships between cognition and location. Its focus is both on and beyond the digital culture, seeking to assimilate new ideas emanating from the physical sciences as well as embracing spiritual and artistic aspects of human experience.

Developing on the studies published in Roy Ascott’s successful Reframing Consciousness, the book documents the very latest work from those connected with the internationally acclaimed CAiiA-STAR centre and its conferences. Their artistic and theoretical research in new media and art includes aspects of:
• artificial life
• robotics
• technoetics
• performance
• computer music
• intelligent architecture
• telematic art

With profound insights for those in fields of Art, Media and Design – both academics and professionals — this book will also provide new ideas for software designers working on material to be used by the arts community.

Publisher Intellect Books, 2000
ISBN 1841500410, 9781841500416
204 pages

publisher
google books

PDF (updated on 2012-7-24)