Kimmo Karvinen, Tero Karvinen: Make: Arduino Bots and Gadgets. Learning by Discovery (2011)
Filed under book | Tags: · arduino, code, floss, hardware, interactivity, open hardware, open source, physical computing, programming, software, technology

Want to build your own robots, turn your ideas into prototypes, control devices with a computer, or make your own cell phone applications? It’s a snap with this book and the Arduino open source electronic prototyping platform. Get started with six fun projects and achieve impressive results quickly.
Gain the know-how and experience to invent your own cool gadgets.
With Arduino, building your own embedded gadgets is easy, even for beginners. Embedded systems are everywhere—inside cars, children’s toys, and mobile phones. This book will teach you the basics of embedded systems and help you build your first gadget in just a few days. Each learn-as-you-build project that follows will add to your knowledge and skills.
– Experiment with Arduino, the popular microcontroller board
– Build robots and electronic projects with easy-to-follow instructions
– Turn your ideas into working physical prototypes
– Use Android phones as remote controls in your projects
– Work with an uncomplicated programming language created for artists, designers, and hobbyists
– Get everyone involved, with projects that even beginners can build
Publisher O’Reilly Media, Inc., 2011
ISBN 1449389716, 9781449389710
295 pages
PDF (updated on 2015-2-12)
Comments (2)David M. Berry: The Philosophy of Software: Code and Mediation in the Digital Age (2011)
Filed under book | Tags: · code, computation, computing, philosophy, software, software studies

The Philosophy of Software is a critical introduction to the subject of code and software, and develops an understanding of its social and philosophical implications in the digital age. The book has been written specifically for people interested in the subject from a non-technical background and provides a lively and interesting analysis of these new media forms. Software is a tangle, a knot, which ties together the physical and the ephemeral, the material and the ethereal, into a complete system that can be controlled and directed. However, software exceeds our ability to place limits on its entanglement, for it has in the past decade entered the everyday home through electronic augmentation that has replaced the mechanical world of the twentieth century. From washing machines to central heating systems, children’s toys to television and video; the old electro-magnetic and servo-mechanical world is being revolutionised by the silent logic of virtual devices. It is time, therefore, to examine our virtual situation.
Publisher Palgrave Macmillan Limited, 2011
ISBN 0230244181, 9780230244184
200 pages
PDF (updated on 2012-8-3)
Comment (0)Francesca da Rimini (ed.): A Handbook for Coding Cultures (2007)
Filed under book | Tags: · code, digital culture, floss, media culture, networks, open source, software

“A Handbook for Coding Cultures provides a lasting companion to the inspiring projects and topical currents of thought explored in the Coding Cultures Symposium and Concept Lab. Six invited writers and groups from Australia, Belgium, Brazil, England, Italy and Hong Kong share their experiences of building imaginative digital tools, social networks, open labs and internet-based knowledge platforms for communication and creativity. Complementing these commissioned texts are contributions from our guest artists from Canada, England and Jamaica. Artist statements from Symposium speakers completes this snapshot of contemporary cultural practice.”
Publisher d/Lux/MediaArts and Campbelltown Arts Centre, Sydney, 2007
d/Lux/Editions/02
ISBN 9780975136935
PDF, PDF (3 MB, updated on 2018-7-10)
Comments (3)