Olga Goriunova (ed.): Fun and Software: Exploring Pleasure, Paradox and Pain in Computing (2014)

14 December 2014, dusan

Fun and Software offers the untold story of fun as constitutive of the culture and aesthetics of computing. Fun in computing is a mode of thinking, making and experiencing. It invokes and convolutes the question of rationalism and logical reason, addresses the sensibilities and experience of computation and attests to its creative drives. By exploring topics as diverse as the pleasure and pain of the programmer, geek wit, affects of play and coding as a bodily pursuit of the unique in recursive structures, Fun and Software helps construct a different point of entry to the understanding of software as culture. Fun is a form of production that touches on the foundations of formal logic and precise notation as well as rhetoric, exhibiting connections between computing and paradox, politics and aesthetics. From the formation of the discipline of programming as an outgrowth of pure mathematics to its manifestation in contemporary and contradictory forms such as gaming, data analysis and art, fun is a powerful force that continues to shape our life with software as it becomes the key mechanism of contemporary society.”

Texts by Andrew Goffey, Simon Yuill, Matthew Fuller, Luciana Parisi and M. Beatrice Fazi, Adrian Mackenzie, Michael Murtaugh, Geoff Cox and Alex McLean, Wendy Hui Kyong Chun and Andrew Lison, Christian Ulrik Andersen, Brigitte Kaltenbacher, Annet Dekker, and Olga Goriunova.

Publisher Bloomsbury, New York and London, 2014
New Media and Technology series
ISBN 1623560942, 9781623560942
285 pages

Software studies page on Monoskop

Publisher

PDF, ARG

Matthew Fuller, Andrew Goffey: Evil Media (2012)

30 November 2013, dusan

Evil Media develops a philosophy of media power that extends the concept of media beyond its tried and trusted use in the games of meaning, symbolism, and truth. It addresses the gray zones in which media exist as corporate work systems, algorithms and data structures, twenty-first century self-improvement manuals, and pharmaceutical techniques. Evil Media invites the reader to explore and understand the abstract infrastructure of the present day. From search engines to flirting strategies, from the value of institutional stupidity to the malicious minutiae of databases, this book shows how the devil is in the details.

The title takes the imperative “Don’t be evil” and asks, what would be done any differently in contemporary computational and networked media were that maxim reversed.

Media here are about much more and much less than symbols, stories, information, or communication: media do things. They incite and provoke, twist and bend, leak and manage. In a series of provocative stratagems designed to be used, Evil Media sets its reader an ethical challenge: either remain a transparent intermediary in the networks and chains of communicative power or become oneself an active, transformative medium.”

Publisher MIT Press, 2012
ISBN 0262304406, 9780262304405
235 pages

Review: Nicholas Holm (Media Int’l AU, 2013), Neural (2013).
Evil media on Monoskop wiki

Publisher

PDF (updated on 2024-4-13)
HTML (added on 2015-8-28)

See also YoHa, et al., Evil Media Distribution Centre, 2013.

monochrom, 3-10 (1994-1998) [German]

8 August 2013, dusan

The mouthpiece of an international art-technology-philosophy collective founded in 1993, with its headquarters at Museumsquartier in Vienna.

Editor-in-chief: Johannes Grenzfurthner
Publisher Monochrom, Vienna
ISSN 1024-6738

Authors
Monochrom on Wikipedia

PDF (No. 3: media dings, 1994/95, 68 pp)
PDF (No. 4-5: media art damage, 1995/96, 104 pp)
PDF (No. 6-7: 100% error free high-density druckwerk, 1997, 112 pp)
PDF (No. 8-10: gebenedeit unter den illustrierten, 1998, 180 pp)

Later issues