coupling in Dockray 2013


any one person’s technical hardware, is on the other hand entirely available to every personcomputer. If the files were books.. then this collective collection would be a public library.

In order for a system like this to work, for the inputs and the outputs to actually engage with one
another to produce action or transmit data, there needs to be something in place already to enable
meaningful couplings. Before there is any interaction or any relationship, there must be some
common ground in place that allows heterogenous objects to ‘talk to each other’ (to use a phrase
from the business casual language of the Californian Ideology). The term used for such a common
ground - especially on the Internet - is platform, a word for that which enables and anticipates

future action without directly


ave their own tools and
resources. In this sense, the platform offers itself as a way for objects to externalize (and reuse)
labor. Communication between objects is one of the most significant actions that a platform can
provide, but it requires that the objects conform some amount of their inputs and outputs to the
specifications dictated by the platform.

But haven’t I only introduced another coupling, instead of between two objects, this time between
the object and the platform? What I'm talking about with "couplings" is the meeting point between
things - in other words, an “interface.” In the terms of OOP, the interface is an abstraction that
defines what kinds of interaction are possible with an object. It maps out the public face of the
object in a way that is legible and accessible to other objects. Similarly, computer interfaces like
screens and keyboards are designed to meet with human interfaces like fingers and eyes, allowing
for a specific form of interaction between person and machine. Any coupling between objects
passes through some interface and every interface obscures as much as it reveals - it establishes
the boundary between what is public and what is private, what is visible and what is not. The
dominant aesthetic values of user interface design actually privilege such concealment as “good
design,” appealing to principles of simplicity, cleanliness, and clarity.
Cloud, Access

One

 

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