picochip in Constant 2009


. Much of what they
look at and listen has passed through wireless chipsets. The chipsets,
produced by Broadcom, Intel, Texas Instruments, Motorola, Airgo or
Pico, are tiny (1 cm) fragments that support highly convoluted and
concatenated paths on nanometre scales. In wireless networks such
as Wi-fi, Bluetooth, and 3G mobile phones with their billions of
miniaturised chipsets, we encounter a vast proliferation of relations.
What is at stake in these convoluted, compressed packages of relationality, these densely patterned architectures dedicated to wireless
communication?
Take for instance the picoChip, a latest-generation wireless digital
signal processing chip, designed by a ‘fabless' semiconductor company,
picoChip Designs Ltd, in Bath, UK. The product brief describes the
chip as:
[t]he architecture of choice for next-generation wireless. Expressly designed to address the new air-interfaces, picoChip's
multi-core DSP is the most powerful baseband processor on
the market. Ideally suited to WiMAX, HSPA, UMTS-LTE,
802.16m, 802.20 and others, the picoArray delivers ten-times
better MIPS/$ than legacy approaches. Crucially, the picoArray is easy to program, with a robust development environment
and fast learning curve. (PicoChip, 2007)
Written for electronics engineers, the key points here are that the
chip is designed for wireless communication or ‘air-interface', that
servers streamed these videos across the internet using the low-bitrate Windows Media
Video codec, a proprietary variant of


n Instructions Per Second/$”) as a ‘baseband processor'. That means that it could find its way into many different version of hardware being produced for applications that range between
large-scale wireless information infrastructures and small consumer
electronics applications. Only the last point is slightly surprisingly
emphatic: “[c]rucially, the picoArray is easy to program, with a robust development environment and fast learning curve.” Why should
ease of programming be important?
And why should so many processors be needed for wireless
signal processing?
The architecture of the picoChip stands on shifting ground. We
are witnessing, as Nigel Thrift writes, “a major change in the geography of calculation. Whereas ‘computing' used to consist of centres
of calculation located at definite sites, now, through the medium of
wireless, it is changing its shape” (Thrift, 2004, 182). The picoChip's
architecture is a respond to the changing geographies of calculation.
Calculation is not carried out at definite sites, but at almost any
site. We can see the picoChip as an architectural response to the
changing geography of computing. The architecture of the picoChip
is typical in the ways that it seeks to make a constant re-shaping
of computation possible, normal, affordable, accessible and programmable. This is particularly evident in the parallel character of its
architecture. Digital signal processing requires massive parallellisation: more chips everywhere, and chips that do more in parallel. The
advanced architecture of the picoChip is typical of the shape of things
more generally:
[t]he picoArray™ is a tiled processor architecture in which hundreds of processors are connected together using a deterministic
interconnect. The level of parallelism is relatively fine grained
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with each processor having a small amount of local memory.
... Multiple picoArrayTM devices may be connected together to
form systems containing thousands of processors using on-chip
peripherals which effectively extend the on-chip bus structure.
(Panesar, et al., 2006, 324)
The array of processors shown then, is a partial representation, an
armature for a much more extensive diffusion of processors in wireless
digital signal processing: in wireless base stations, 3G phones, mobile
computing, local area networks, municipal, community and domestic
Wi-fi network, in femtocells, picocells, in backhaul, last-mile or first
mile infrastructures.

figure 118
Typical contemporary
wireless infrastructure
DSP chip architecture
PicoChip202

Architectures and intensive movement
It is as if the picoChip is a miniaturised version of the urban geography that contains the many gadgets, devices, and wireless and wired
infrastructures. However, this proliferation of processors is more than
a diffusion of the same. The interconnection between these arrays of
processors is not just extensive, as if space were blanketed by an ever
finer and wider grid of points occupied by processors at work shaping
signals. As we will see, the interconnection between processors in DSP
seeks to potentialise an intensive movement. It tries to accommodate
a change in the nature of movement. Since all movement is change


space-making in question. Signals seem to be able to
occupy the same space at the same time, something that should
not happen in space as usually understood. We can understand
this by re-conceptualising movement as intensive. Intensive movement occurs in multiple ways. Here I have emphasised the constant folding inwards or interiorisation of heterogeneous movements via algorithms used in digital signal processing. Intensive
movement ensues occurs when a centre of envelopment begins to
interiorise differences. While these interiorised spaces are computationally intensive (as exemplified by the picoChip's massive
processing power), the spaces they generate are not perceived as
calculated, precise or rigid. Wirelessness is a relatively invisible,
messy, amorphous, shifting sets of depths and distances that lacks
the visible form and organisation of other entities produced by
centres of calculation (for instance, the shape of a CAD-designed
building or car). However, similar processes occur around sound
and images through DSP. In fact, different layers of DSP are increasingly coupled in wireless media devices.
c. Where does this leave the centre of envelopment? The cost of
this freeing up of mo

 

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