Difference between revisions of "Game art"

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* Mary Flanagan, [https://anybody.memoryoftheworld.org/Mary%20Flanagan/Critical%20Play_%20Radical%20Game%20Design%20(914)/Critical%20Play_%20Radical%20Game%20Design%20-%20Mary%20Flanagan.pdf#page=232 "Critical Computer Games"], ch 7 in Flanagan, ''Critical Play: Radical Game Design'', MIT Press, 2009, pp 223-249.
 
* Mary Flanagan, [https://anybody.memoryoftheworld.org/Mary%20Flanagan/Critical%20Play_%20Radical%20Game%20Design%20(914)/Critical%20Play_%20Radical%20Game%20Design%20-%20Mary%20Flanagan.pdf#page=232 "Critical Computer Games"], ch 7 in Flanagan, ''Critical Play: Radical Game Design'', MIT Press, 2009, pp 223-249.
 
* Mathias Jansson, ''[[Media:Jansson_Mathias_Everything_I_Shoot_Is_Art_2012.pdf|Everything I Shoot Is Art]]'', Brescia: Link Editions, 2012.
 
* Mathias Jansson, ''[[Media:Jansson_Mathias_Everything_I_Shoot_Is_Art_2012.pdf|Everything I Shoot Is Art]]'', Brescia: Link Editions, 2012.
* [http://www.iluminace.cz/index.php/cz/article?id=95 ''Iluminace'' 24(2): "Počítačové hry jako expresivní médium"], ed. Jaroslav Švelch, Prague, 2012. {{cz}}
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* [https://iluminace.cz/magno/ilu/2012/mn2.php ''Iluminace'' 24(2): "Počítačové hry jako expresivní médium"], ed. Jaroslav Švelch, Prague: Národní filmový archiv, 2012, 142 pp. {{cz}}
 
* Larissa Hjorth, [https://www.academia.edu/31524194/ "The Art of Games: Machinima and the Limits of Art Games"], in ''Understanding Machinima: Essays on Filmmaking in Virtual Worlds'', ed. Jenna Ng, New York: Bloomsbury Academic, 2013, pp 129-146.
 
* Larissa Hjorth, [https://www.academia.edu/31524194/ "The Art of Games: Machinima and the Limits of Art Games"], in ''Understanding Machinima: Essays on Filmmaking in Virtual Worlds'', ed. Jenna Ng, New York: Bloomsbury Academic, 2013, pp 129-146.
 
* Erin Gavin, [http://portal.lvc.edu/vhr/articles/gavin.pdf "Press Start: Video Games and Art"], ''Valley Humanities Review'', Spring 2014.
 
* Erin Gavin, [http://portal.lvc.edu/vhr/articles/gavin.pdf "Press Start: Video Games and Art"], ''Valley Humanities Review'', Spring 2014.

Revision as of 11:27, 14 July 2023

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