Difference between revisions of "Game art"

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==Pages==
 
==Pages==
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category            = Game art
 
category            = Game art
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* [https://etcgalerie.cz/en/no-fun-iii-transgrese/ No Fun III: Trans*grese], etc. galerie, Prague, 28 Mar-14 May 2023. Curated by No Fun Collective. [https://www.facebook.com/events/765069794923684/]
 
* [https://etcgalerie.cz/en/no-fun-iii-transgrese/ No Fun III: Trans*grese], etc. galerie, Prague, 28 Mar-14 May 2023. Curated by No Fun Collective. [https://www.facebook.com/events/765069794923684/]
  
==Literature==
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==Publications==
 
* Anne-Marie Schleiner, [http://www.opensorcery.net/patch.html "Parasitic Interventions: Game Patches and Hacker Art"], c1998. Lecture.
 
* Anne-Marie Schleiner, [http://www.opensorcery.net/patch.html "Parasitic Interventions: Game Patches and Hacker Art"], c1998. Lecture.
 
* [http://web.archive.org/web/20010901034654/http://switch.sjsu.edu:80/web/v5n2/index2.html ''Switch'': "Art & Games"], CADRE Laboratory for New Media/San Jose State University, 1999. Special issue of online magazine.  
 
* [http://web.archive.org/web/20010901034654/http://switch.sjsu.edu:80/web/v5n2/index2.html ''Switch'': "Art & Games"], CADRE Laboratory for New Media/San Jose State University, 1999. Special issue of online magazine.  
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* Mary Flanagan, [https://anybody.memoryoftheworld.org/Mary%20Flanagan/Critical%20Play_%20Radical%20Game%20Design%20(914)/Critical%20Play_%20Radical%20Game%20Design%20-%20Mary%20Flanagan.pdf#page=232 "Critical Computer Games"], ch 7 in Flanagan, ''Critical Play: Radical Game Design'', MIT Press, 2009, pp 223-249.
 
* Mary Flanagan, [https://anybody.memoryoftheworld.org/Mary%20Flanagan/Critical%20Play_%20Radical%20Game%20Design%20(914)/Critical%20Play_%20Radical%20Game%20Design%20-%20Mary%20Flanagan.pdf#page=232 "Critical Computer Games"], ch 7 in Flanagan, ''Critical Play: Radical Game Design'', MIT Press, 2009, pp 223-249.
 
* Mathias Jansson, ''[[Media:Jansson_Mathias_Everything_I_Shoot_Is_Art_2012.pdf|Everything I Shoot Is Art]]'', Brescia: Link Editions, 2012.
 
* Mathias Jansson, ''[[Media:Jansson_Mathias_Everything_I_Shoot_Is_Art_2012.pdf|Everything I Shoot Is Art]]'', Brescia: Link Editions, 2012.
* [http://www.iluminace.cz/index.php/cz/article?id=95 ''Iluminace'' 24(2): "Počítačové hry jako expresivní médium"], ed. Jaroslav Švelch, Prague, 2012. {{cz}}
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* [https://iluminace.cz/magno/ilu/2012/mn2.php ''Iluminace'' 24(2): "Počítačové hry jako expresivní médium"], ed. Jaroslav Švelch, Prague: Národní filmový archiv, 2012, 142 pp. {{cz}}
 
* Larissa Hjorth, [https://www.academia.edu/31524194/ "The Art of Games: Machinima and the Limits of Art Games"], in ''Understanding Machinima: Essays on Filmmaking in Virtual Worlds'', ed. Jenna Ng, New York: Bloomsbury Academic, 2013, pp 129-146.
 
* Larissa Hjorth, [https://www.academia.edu/31524194/ "The Art of Games: Machinima and the Limits of Art Games"], in ''Understanding Machinima: Essays on Filmmaking in Virtual Worlds'', ed. Jenna Ng, New York: Bloomsbury Academic, 2013, pp 129-146.
 
* Erin Gavin, [http://portal.lvc.edu/vhr/articles/gavin.pdf "Press Start: Video Games and Art"], ''Valley Humanities Review'', Spring 2014.
 
* Erin Gavin, [http://portal.lvc.edu/vhr/articles/gavin.pdf "Press Start: Video Games and Art"], ''Valley Humanities Review'', Spring 2014.
 
* Stephan Schwingeler, ''Kunstwerk Computerspiel. Digitale Spiele als künstlerisches Material. Eine bildwissenschaftliche und medientheoretische Analyse'', Bielefeld: transcript, 2014, 376 pp. [https://www.transcript-verlag.de/978-3-8376-2824-1/kunstwerk-computerspiel-digitale-spiele-als-kuenstlerisches-material/] {{de}}
 
* Stephan Schwingeler, ''Kunstwerk Computerspiel. Digitale Spiele als künstlerisches Material. Eine bildwissenschaftliche und medientheoretische Analyse'', Bielefeld: transcript, 2014, 376 pp. [https://www.transcript-verlag.de/978-3-8376-2824-1/kunstwerk-computerspiel-digitale-spiele-als-kuenstlerisches-material/] {{de}}
* Helena Bendová, [http://cas.famu.cz/gameart/page.php?page=12 "Hry jako umění pohledem kritiky: případ Games.cz"], ''Game Art: Web o umění počítačových her'', Prague, 7 Jan 2014. {{cz}}
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* Helena Bendová, [http://web.archive.org/web/20220328115831/http://cas.famu.cz/gameart/page.php?page=12 "Hry jako umění pohledem kritiky: případ Games.cz"], ''Game Art: Web o umění počítačových her'', Prague, 7 Jan 2014. {{cz}}
 
* John Sharp, ''[http://library.memoryoftheworld.org/#/book/3e881f20-cec6-4db4-bf44-df47b2a71660 Works of Game: On the Aesthetics of Games and Art]'', MIT Press, 2015, 160 pp. [https://mitpress.mit.edu/books/works-game]
 
* John Sharp, ''[http://library.memoryoftheworld.org/#/book/3e881f20-cec6-4db4-bf44-df47b2a71660 Works of Game: On the Aesthetics of Games and Art]'', MIT Press, 2015, 160 pp. [https://mitpress.mit.edu/books/works-game]
 
* Helena Bendová, ''Umění počítačových her'', Prague: NAMU, 2016, 354 pp. [https://www.academia.edu/33055824/ TOC]. [https://namu.cz/umeni-pocitacovych-her Publisher]. Reviews: [http://vvp.avu.cz/wp-content/uploads/2014/08/Sesit_2017_23_Franc.pdf Franc] (Sešit), [http://cinepur.cz/article.php?article=4248 Tesař] (Cinepur), [http://www.iliteratura.cz/Clanek/38685/bendova-helena-umeni-pocitacovych-her Lukavec] (iLiteratura), [http://25fps.cz/2017/pocitacove-hry-jsou-umeni/ Komínek] (25fps). {{cz}}
 
* Helena Bendová, ''Umění počítačových her'', Prague: NAMU, 2016, 354 pp. [https://www.academia.edu/33055824/ TOC]. [https://namu.cz/umeni-pocitacovych-her Publisher]. Reviews: [http://vvp.avu.cz/wp-content/uploads/2014/08/Sesit_2017_23_Franc.pdf Franc] (Sešit), [http://cinepur.cz/article.php?article=4248 Tesař] (Cinepur), [http://www.iliteratura.cz/Clanek/38685/bendova-helena-umeni-pocitacovych-her Lukavec] (iLiteratura), [http://25fps.cz/2017/pocitacove-hry-jsou-umeni/ Komínek] (25fps). {{cz}}
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* Helena Bendová, ''Co je nového v počítačových hrách'', Prague: Nová beseda, 2019. {{cz}}
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* Jaroslav Švelch, ''Jak obehrát železnou oponu. Počítačové hry a participativní kultura v normalizačním Československu'', Prague: Akropolis, 2021, 416 pp. [https://akropolis.info/kniha/jak-obehrat-zeleznou-oponu/ Publisher]. {{cz}}
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* [https://flashart.cz/issue/69-10-12-2023-czech-slovak-edition/ ''Flash Art CS'' 69: "Gaming"], Oct-Nov 2023. [https://shop.flashart.cz/products/69-10-12-2023-czech-slovak-edition] {{cz}},{{sk}}
  
 
==Resources==
 
==Resources==

Latest revision as of 12:14, 12 December 2023

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