Difference between revisions of "Game art"

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==Literature==
 
==Literature==
* ''[http://gen.lib.rus.ec/book/index.php?md5=CAB396C2EAF7223913E6ACA5BCDD32BF Videogames and Art]'', eds. Andy Clarke and Grethe Mitchell, Bristol: Intellect, 2007; [http://gen.lib.rus.ec/book/index.php?md5=B42A811589A3FC465EF6DE841465B2B7 2nd ed.], 2013.
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* Matteo Bittanti, Domenico Quaranta (eds.), ''Gamescenes: Art in the Age of Videogames'', Milan, 2006.
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** Domenico Quaranta, [http://domenicoquaranta.com/public/TEXTS/2006_Gamescenes_game_aesthetics.pdf "Game Aesthetics: How Videogames Are Transforming Contemporary Art"], pp 297-308.
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* Andy Clarke, Grethe Mitchell (eds.), ''[http://gen.lib.rus.ec/book/index.php?md5=CAB396C2EAF7223913E6ACA5BCDD32BF Videogames and Art]'', Bristol: Intellect, 2007; [http://gen.lib.rus.ec/book/index.php?md5=B42A811589A3FC465EF6DE841465B2B7 2nd ed.], 2013.
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* Mathias Jansson, ''[[Media:Jansson_Mathias_Everything_I_Shoot_Is_Art_2012.pdf|Everything I Shoot Is Art]]'', Brescia: Link Editions, 2012.
  
 
==Resources==
 
==Resources==

Revision as of 15:20, 27 November 2018

Pages

Literature

Resources