Difference between revisions of "Game art"

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* ''Journal of Media Practice'' 7(1), eds. Grethe Mitchell and Andy Clarke, 2006. Special issue on videogames and art. [https://www.tandfonline.com/toc/rjmp20/7/1?nav=tocList]
 
* ''Journal of Media Practice'' 7(1), eds. Grethe Mitchell and Andy Clarke, 2006. Special issue on videogames and art. [https://www.tandfonline.com/toc/rjmp20/7/1?nav=tocList]
 
* Andy Clarke, Grethe Mitchell (eds.), ''[http://gen.lib.rus.ec/book/index.php?md5=CAB396C2EAF7223913E6ACA5BCDD32BF Videogames and Art]'', Bristol: Intellect, 2007, 283 pp; [http://gen.lib.rus.ec/book/index.php?md5=B42A811589A3FC465EF6DE841465B2B7 2nd ed.], 2013.
 
* Andy Clarke, Grethe Mitchell (eds.), ''[http://gen.lib.rus.ec/book/index.php?md5=CAB396C2EAF7223913E6ACA5BCDD32BF Videogames and Art]'', Bristol: Intellect, 2007, 283 pp; [http://gen.lib.rus.ec/book/index.php?md5=B42A811589A3FC465EF6DE841465B2B7 2nd ed.], 2013.
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* Mary Flanagan, [https://anybody.memoryoftheworld.org/Mary%20Flanagan/Critical%20Play_%20Radical%20Game%20Design%20(914)/Critical%20Play_%20Radical%20Game%20Design%20-%20Mary%20Flanagan.pdf#page=198 "Artists' Locative Games"], ch 6 in Flanagan, ''Critical Play: Radical Game Design'', MIT Press, 2009, pp 189-222.
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* Mary Flanagan, [https://anybody.memoryoftheworld.org/Mary%20Flanagan/Critical%20Play_%20Radical%20Game%20Design%20(914)/Critical%20Play_%20Radical%20Game%20Design%20-%20Mary%20Flanagan.pdf#page=232 "Critical Computer Games"], ch 7 in Flanagan, ''Critical Play: Radical Game Design'', MIT Press, 2009, pp 223-249.
 
* Mathias Jansson, ''[[Media:Jansson_Mathias_Everything_I_Shoot_Is_Art_2012.pdf|Everything I Shoot Is Art]]'', Brescia: Link Editions, 2012.
 
* Mathias Jansson, ''[[Media:Jansson_Mathias_Everything_I_Shoot_Is_Art_2012.pdf|Everything I Shoot Is Art]]'', Brescia: Link Editions, 2012.
 
* Larissa Hjorth, [https://www.academia.edu/31524194/ "The Art of Games: Machinima and the Limits of Art Games"], in ''Understanding Machinima: Essays on Filmmaking in Virtual Worlds'', ed. Jenna Ng, New York: Bloomsbury Academic, 2013, pp 129-146.
 
* Larissa Hjorth, [https://www.academia.edu/31524194/ "The Art of Games: Machinima and the Limits of Art Games"], in ''Understanding Machinima: Essays on Filmmaking in Virtual Worlds'', ed. Jenna Ng, New York: Bloomsbury Academic, 2013, pp 129-146.

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