Daniel Langlois Foundation
Founded in 1997 the Daniel Langlois Foundation for Art, Science, and Technology is a private, charitable organisation with an international scope.
The Foundation aims to further human knowledge by supporting artistic, scientific and technological research. Revealing the interdependency between ourselves and our omnipresent technological environment is at the core of the Foundation’s questioning.
The Foundation seeks to bring art and science closer together within a technological context on two levels: first, by nurturing a critical awareness of technology’s impact on ourselves and on our natural and cultural environments and second, by promoting the exploration of aesthetics reflecting the environments that we shape. The Foundation also seeks to promote the emergence of knowledge founded on local practices that contribute to the growth and well-being of people in their communities and environments.
The Foundation has between 1998-2012 funded 187 projects of electronic and media arts, including works by Luc Courchesne, George Legrady, Atau Tanaka, Nina Czegledy, Eduardo Kac, Lynn Hershman, Bill Vorn, Simon Penny, Golan Levin, Usman Haque, Chris Csikszentmihályi, Natalie Jeremijenko, Recombinant Media Labs and La La La Human Steps, and has helped support and sustain institutions like Rhizome, WRO Center for Media Art, V2_Organisation Institute for the Unstable Media, Dutch Electronic Art Festival, Sarai Media Lab, ZKM Zentrum fur Kunst und Medientechnologie, RIXC Acoustic Space Research Lab, Sponge San Francisco, FoAM, The Leonardo Journal and Leonardo/OLATS (Observatoire Leonardo des Arts et des Techno-Sciences).
The Foundation's documentation collection covers the major trends and practices that have emerged in electronic and media arts from the early sixties to today. The documentation collection includes traditional printed matter (books, catalogues), periodicals, CD-ROMs and other digital material, audio CDs, videotapes, films and slides. Also available are many background files on individuals and groups working in electronic and media arts.