Difference between revisions of "Media art in CEE (case studies)"
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== == | == == | ||
− | * WHAT - creating/use of objects | + | * '''WHAT - creating/use of objects''' |
− | * HOW - use of forms | + | * '''HOW - use of forms''' |
− | ** Manovich: 5 principles of new media objects: numerical representation (continuous data sampled and quantized, thus digitized into values within certain range); modularity (fractal structure); automation; variability (mutable, liquid objects/versions); transcoding (software categories/concepts into culture) [[ | + | ** Manovich: 5 principles of new media objects: numerical representation (continuous data sampled and quantized, thus digitized into values within certain range); modularity (fractal structure); automation; variability (mutable, liquid objects/versions); transcoding (software categories/concepts into culture) [[Media_art#Manovich:_New_Media_.282001.29|more]] |
** Bourriaud: postproduction (artworks as building materials; intelligent, potentially subversive consumer, user of forms; to positivize the remake; to articulate uses; to place forms in relation to each other) [http://dusan.idealnypartner.sk/notepad/postprod.htm] | ** Bourriaud: postproduction (artworks as building materials; intelligent, potentially subversive consumer, user of forms; to positivize the remake; to articulate uses; to place forms in relation to each other) [http://dusan.idealnypartner.sk/notepad/postprod.htm] | ||
− | * WITH AND FOR WHOM | + | * '''WITH AND FOR WHOM''' |
** social engagement | ** social engagement | ||
** collaboration, collective | ** collaboration, collective | ||
Line 10: | Line 10: | ||
** open access | ** open access | ||
** cultural commons, public domain | ** cultural commons, public domain | ||
− | |||
==More== | ==More== | ||
See also [[Media art in CEE]] and [[Media art]] | See also [[Media art in CEE]] and [[Media art]] |
Latest revision as of 18:51, 2 July 2009
[edit]
- WHAT - creating/use of objects
- HOW - use of forms
- Manovich: 5 principles of new media objects: numerical representation (continuous data sampled and quantized, thus digitized into values within certain range); modularity (fractal structure); automation; variability (mutable, liquid objects/versions); transcoding (software categories/concepts into culture) more
- Bourriaud: postproduction (artworks as building materials; intelligent, potentially subversive consumer, user of forms; to positivize the remake; to articulate uses; to place forms in relation to each other) [1]
- WITH AND FOR WHOM
- social engagement
- collaboration, collective
- peer-to-peer
- open access
- cultural commons, public domain
More[edit]
See also Media art in CEE and Media art