Difference between revisions of "Early computer art in Slovakia (1970s-80s)"

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== Artists ==
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#REDIRECT [[Slovakia#Early_computer_art_.281970s-80s.29]]
 
 
[[Jozef Jankovič]] with [[Imrich Bertók]], [[Juraj Bartusz]] with [[Vladimír Haltenberger]], [[Daniel Fischer]] with [[Igor Klačanský]], [[Martin Šperka]], [[Agnes Sigetová]].
 
 
 
 
 
== Forms ==
 
 
 
* lithographies and serigraphies based on computer-generated drawings (*1974, Jankovič with Bertók)
 
* manufactured sculptures based on computer-generated curves (*1976, Bartusz with Haltenberger)
 
* computer morphing line drawings (*1978, Fischer with Klačanský)
 
* computer animations (*1980s, Sigetová, Slivka)
 
 
 
 
 
== Works ==
 
 
 
'''Ikarus''', 1974. [[Jozef Jankovič]] with [[Imrich Bertók]]. <br>
 
'''Movement in a circle''', 1974. [[Jozef Jankovič]] with [[Imrich Bertók]]. Transformation of figure into abstract image.<br>
 
'''Window''' (1984). [[Jozef Jankovič]] with [[Imrich Bertók]]. Dynamics of line in a given frame. <br>
 
'''Squash''' (1985). [[Jozef Jankovič]] with [[Imrich Bertók]]. Dynamics of line in a given frame.<br>
 
'''Neverending Line''', 1985. [[Jozef Jankovič]] with [[Imrich Bertók]]. Applied random number generator. <br>
 
'''decoration for facade of Výpočtové stredisko dopravy in Bratislava''', 1971-1974. [[Jozef Jankovič]] with [[Imrich Bertók]]. <br>
 
'''01''', 1987. [[Michal Murin]], project for Ars Electronica, software art, performance, sound, concept in big computer hall MEOPTA - výpočtové stredisko.
 
 
 
'''Spacetime sculpture''', 1976-78. [[Juraj Bartusz]] with [[Vladimír Haltenberger]].<br>
 
'''Cosmic Head''', 1976-78. [[Juraj Bartusz]] with [[Vladimír Haltenberger]]
 
 
 
 
 
'''Altamira''', 1978-. [[Daniel Fischer]] with [[Igor Klačanský]]. Cave bull morphing into sign of infinity, first computer animation in [[Slovakia]]. Single frames plotted by CalComp plotter were photographed step by step by an animation camera, then processed by painter's interventions. Fischer: "Úlohou lineárnej transformácie je postihnúť kultúrne kontexty v čase fázovaním premien východiskových kresieb do cieľových, priamo modelovať časové premeny a vizualizovať čas ako fenomén spätý s ľudským bytím."<br>
 
'''Solentine Apocalypse''', 1982. [[Daniel Fischer]] with [[Igor Klačanský]]. Computer-generated illustrations for Slovak edition of the book by J Cortazar.
 
 
 
 
 
'''?''', 1986. [[Ondrej Slivka]]. 7' cartoon with some sections animated by a computer program of [[Martin Sepp]] and [[Martin Šperka]]. The film received awards at several international animation festivals abroad.
 
 
 
 
 
== Articles ==
 
 
 
Martin Šperka: Some notes on the history of electronic and computer art in Slovakia, 1996, http://framework.v2.nl/archive/archive/node/text/default.xslt/nodenr-132419
 
 
 
 
 
== Links ==
 
 
 
Pioneers of the computer graphics art in the Czech and Slovak Republics, http://www.dcs.elf.stuba.sk/~sperka/emart/pioneers/cspion.htm
 

Latest revision as of 17:48, 4 September 2011