Difference between revisions of "Virtueel Platform"

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'''Virtueel Platform''' (VP) is an internationally oriented, independent expertise centre. VP stimulates innovation and supports knowledge exchange in the field of e-culture in the Netherlands. Founded in [[1998]], based in [[Amsterdam]].  
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'''Virtueel Platform''' was the Netherlands’ sector institute of electronic culture which operated from 1996 through 2012 with the base in [[Amsterdam]]. Virtueel Platform was an independent foundation subsidised by the Dutch Ministry of Education, Culture and Science (OCW).  
  
Staff (as of January 2007): [[Cathy Brickwood]], director; [[Rob van Kranenburg]], programme manager; [[Antoinette Hoes]], programme manager; [[Martine Posthuma de Boer]], programme manager; [[Asta Kat]], Office Manager; [[Bart Groen]], intern; [[Leonieke Verhoog]], intern.
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Members (as of 2001): [[Waag Society]], [[De Balie]], [[STEIM]], [[Paradiso]], [[Montevideo|Montevideo/TBA]], [[Doors of Perception]], [[V2_]], [http://web.archive.org/web/20000815195730/http://www.iffrotterdam.nl/nederlands/exploding_cinema/index.html Exploding Cinema] (IFF Rotterdam). [http://web.archive.org/web/20010628223449fw_/http://www.virtueelplatform.nl/uk/leden/leden.html (Source)]
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Staff (as of January 2007): [[Cathy Brickwood]], director; [[Rob van Kranenburg]], programme manager; Antoinette Hoes, programme manager; Martine Posthuma de Boer, programme manager; Asta Kat, office manager; Bart Groen, intern; Leonieke Verhoog, intern.
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Between 2007 and 2012, Virtueel Platform was the sector institute for promoting and supporting digital culture in the Netherlands. In Virtueel Platform’s practice, digital culture had at its heart the disciplines of interaction design, game design, media and electronic arts, social media communication and other forms of born-digital culture. It also included practices from more traditional cultural disciplines such as architecture, film, the performing arts, and so on, which are deeply influenced by the adoption of digital techniques. Virtueel Platform sought to track, document and enrich the cross-pollination between society and emerging new media practices. The institute provided support and advice to all organisations and businesses seeking to use digital culture as a creative spark for progress. Virtueel Platform merged with the Netherlands Architecture Institute and Premsela, the Netherlands Institute for Design and Fashion on 1 January 2013. [https://virtueelplatform.hetnieuweinstituut.nl/en (Source)]
  
 
; Publications
 
; Publications
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* ''[http://web.archive.org/web/20010306071134/http://www.virtueelplatform.nl/docs/dadadata/inhoud.htm Van DADA tot DATA. Beleidsplan Virtueel Platform]'', Virtueel Platform: Amsterdam, Feb 1996. {{nl}}
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** ''[http://web.archive.org/web/20010306223452/http://www.virtueelplatform.nl/docs/dadadata/Econt.htm From DADA to DATA. Virtual Platform Policy Plan]'', trans. Sam Herman, Amsterdam: Virtueel Platform, 1996.
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* ''New Media Culture in Europe, The Netherlands'', Amsterdam: Virtueel Platform, and De Balie, Mar 1999. [http://web.archive.org/web/20030717155016/http://www.virtueelplatform.nl/docs/brickwoodvp.pdf Chapter 5].
 
* Cathy Brickwood, Bronac Ferran, David Garcia, Tim Putnam (eds.), ''[[Media:Uncommon_Ground_2007.pdf|(Un)common Ground]]'', Amsterdam: BIS Publishers, 2007, 159 pp.
 
* Cathy Brickwood, Bronac Ferran, David Garcia, Tim Putnam (eds.), ''[[Media:Uncommon_Ground_2007.pdf|(Un)common Ground]]'', Amsterdam: BIS Publishers, 2007, 159 pp.
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* Annet Dekker, Cathy Brickwood (eds.), ''[[Media:Dekker_Brickwood_eds_Navigating_E-culture_2009.pdf|Navigating E-culture]]'', Amsterdam: Virtueel Platform, 2009, 128 pp.
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* Annet Dekker, Annette Wolfsberger (eds.), ''[[Media:Dekker_Annet_Wolfsberger_Annette_eds_Walled_Garden_2009.pdf|Walled Garden]]'', Amsterdam: Virtueel Platform, 2009, 119 pp.
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* Annet Dekker (ed.), ''[http://monoskop.org/log/?p=1354 Archive2020: Sustainable Archiving of Born-Digital Cultural Content]'', Amsterdam: Virtueel Platform, 2010, 112 pp.
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* Annet Dekker, Rachel Somers-Miles (eds.), ''[[Media:Dekker_Somers-Miles_Virtueel_Platform_Research_Archiving_the_Digital_2011.pdf|Virtueel Platform Research: Archiving the Digital]]'', Amsterdam: Virtueel Platform, 2011, 35 pp.
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* Annet Dekker, Rachel Somers-Miles (eds.), ''[[Media:Dekker_Somers-Miles_Virtueel_Platform_Research_Blast_Theory_2011.pdf|Virtueel Platform Research: Blast Theory]]'', Amsterdam: Virtueel Platform, 2011, 35 pp.
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* Virtueel Platform Research, ''[[Media:Virtueel_Platform_Research_Born-digital_kunstwerken_in_Nederland_2012.pdf|Born-digital kunstwerken in Nederland]]'', Amsterdam: Virtueel Platform, 2012, 95 pp. {{nl}}
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* [http://web.archive.org/web/20010628105801/http://www.virtueelplatform.nl/uk/publicaties/publicaties.html more], [https://virtueelplatform.hetnieuweinstituut.nl/en/publications more]
  
 
; Links
 
; Links
* http://www.virtueelplatform.nl/
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* [http://web.archive.org/web/20010722002214/http://www.virtueelplatform.nl/ Website] (archived 2001)
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* [http://web.archive.org/web/20060716013046/http://www.virtueelplatform.nl/ Website] (archived 2006)
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* https://virtueelplatform.hetnieuweinstituut.nl/en
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* https://v2.nl/archive/organizations/virtueel-platform
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* https://www.mediamatic.net/en/page/35153/virtueel-platform

Revision as of 08:20, 15 April 2022

Virtueel Platform was the Netherlands’ sector institute of electronic culture which operated from 1996 through 2012 with the base in Amsterdam. Virtueel Platform was an independent foundation subsidised by the Dutch Ministry of Education, Culture and Science (OCW).

Members (as of 2001): Waag Society, De Balie, STEIM, Paradiso, Montevideo/TBA, Doors of Perception, V2_, Exploding Cinema (IFF Rotterdam). (Source)

Staff (as of January 2007): Cathy Brickwood, director; Rob van Kranenburg, programme manager; Antoinette Hoes, programme manager; Martine Posthuma de Boer, programme manager; Asta Kat, office manager; Bart Groen, intern; Leonieke Verhoog, intern.

Between 2007 and 2012, Virtueel Platform was the sector institute for promoting and supporting digital culture in the Netherlands. In Virtueel Platform’s practice, digital culture had at its heart the disciplines of interaction design, game design, media and electronic arts, social media communication and other forms of born-digital culture. It also included practices from more traditional cultural disciplines such as architecture, film, the performing arts, and so on, which are deeply influenced by the adoption of digital techniques. Virtueel Platform sought to track, document and enrich the cross-pollination between society and emerging new media practices. The institute provided support and advice to all organisations and businesses seeking to use digital culture as a creative spark for progress. Virtueel Platform merged with the Netherlands Architecture Institute and Premsela, the Netherlands Institute for Design and Fashion on 1 January 2013. (Source)

Publications
Links