Difference between revisions of "Tradeshow"
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* [https://web.archive.org/web/20071228130526/http://priestor.crazycurators.org/index.php?Idx1=2&Idx2=1&Params%5Bid%5D=23 "runaway"], SPACE/Gallery Priestor for Contemporary Arts, Bratislava, Slovak Republic, May 2006. | * [https://web.archive.org/web/20071228130526/http://priestor.crazycurators.org/index.php?Idx1=2&Idx2=1&Params%5Bid%5D=23 "runaway"], SPACE/Gallery Priestor for Contemporary Arts, Bratislava, Slovak Republic, May 2006. | ||
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− | The project presents items from an imagined cyberpunk dystopian future as immediately purchasable, concrete products on show at a make-believe industry trade fair. The items span a spectrum of body enhancement implants, do-it-yourself genetic modification kits, cyberpunk urban warfare weapons and self-defense gadgets, anti-surveillance obfuscation, and network and hardware hacking tools. | + | The project presents items from an imagined cyberpunk dystopian future as immediately purchasable, concrete products on show at a make-believe industry trade fair aimed at the hi-tech/low-life. The items span a spectrum of body enhancement implants, do-it-yourself genetic modification kits, cyberpunk urban warfare weapons and self-defense gadgets, anti-surveillance obfuscation, and network and hardware hacking tools. |
Actual 90's iconic consumer products are appropriated and re-purposed as cyberpunk accessories, tools and gadgets from the year 2020. The products' features and benefits are elaborated on promotional leaflets accompanying the items' "trade fair" presentation. Their function is not explicitly stated in the promotional materials, it is presumed that the "knowledgeable customer" will infer the intended purpose of each piece from the advertised features. | Actual 90's iconic consumer products are appropriated and re-purposed as cyberpunk accessories, tools and gadgets from the year 2020. The products' features and benefits are elaborated on promotional leaflets accompanying the items' "trade fair" presentation. Their function is not explicitly stated in the promotional materials, it is presumed that the "knowledgeable customer" will infer the intended purpose of each piece from the advertised features. |
Revision as of 20:19, 2 November 2016
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Author |
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Title |
TradeShow (2020) |
Description |
The project presents items from an imagined cyberpunk dystopian future as immediately purchasable, concrete products on show at a make-believe industry trade fair aimed at the hi-tech/low-life. The items span a spectrum of body enhancement implants, do-it-yourself genetic modification kits, cyberpunk urban warfare weapons and self-defense gadgets, anti-surveillance obfuscation, and network and hardware hacking tools. Actual 90's iconic consumer products are appropriated and re-purposed as cyberpunk accessories, tools and gadgets from the year 2020. The products' features and benefits are elaborated on promotional leaflets accompanying the items' "trade fair" presentation. Their function is not explicitly stated in the promotional materials, it is presumed that the "knowledgeable customer" will infer the intended purpose of each piece from the advertised features. Inspired by and freely based on the Cyberpunk 2020 role-playing game playbook. |
Date |
1996 |
Medium |
ready-made objects, posters, flyers, ironic design |
Current location |
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Private Collections / Destroyed |
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Exhibition history |
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