Difference between revisions of "Juraj Bartusz"

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Born 1933. Sculptor and conceptual artist. In 1972 he started to work with the computer, cooperating with the computer programer [[Vladimír Haltenberger]]. Computer generated curves were used as a template for manufacturing rotational, human-like sculptures. The initial drawings were chosen from random series created by a computer. In [[1998]] founded [[Visual Arts and Intermedia FU TU Košice]] where he heads the Studio of Free Creativity 3D.  
 
Born 1933. Sculptor and conceptual artist. In 1972 he started to work with the computer, cooperating with the computer programer [[Vladimír Haltenberger]]. Computer generated curves were used as a template for manufacturing rotational, human-like sculptures. The initial drawings were chosen from random series created by a computer. In [[1998]] founded [[Visual Arts and Intermedia FU TU Košice]] where he heads the Studio of Free Creativity 3D.  
 
  
 
From the Profil interview: "Počítač vypočítal množstvo rôznych kriviek a pre ďalší postup som zvolil jednu z nich, náhodou, podľa čísla poradia, bez vizuálnej inšpekcie jej tvaru. Cieľom bolo eliminovať subjektívny výber krivky. Na základe počítačovej kresby sa vysústružilo rotačné teleso, ktoré som potom dotváral frézovaním, brúsením a leštením. Celý proces tvorby artefaktu pripomínal prácu konštruktéra a projekt bol urobený tak, aby podobné artefakty mohol podľa neho vytvoriť ktokoľvek."
 
From the Profil interview: "Počítač vypočítal množstvo rôznych kriviek a pre ďalší postup som zvolil jednu z nich, náhodou, podľa čísla poradia, bez vizuálnej inšpekcie jej tvaru. Cieľom bolo eliminovať subjektívny výber krivky. Na základe počítačovej kresby sa vysústružilo rotačné teleso, ktoré som potom dotváral frézovaním, brúsením a leštením. Celý proces tvorby artefaktu pripomínal prácu konštruktéra a projekt bol urobený tak, aby podobné artefakty mohol podľa neho vytvoriť ktokoľvek."
  
 
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==Articles==
'''Articles'''<br>
 
 
Interview with Juraj Bartusz. Profil. 4/1993. pp. 4.
 
Interview with Juraj Bartusz. Profil. 4/1993. pp. 4.
  
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==Works==
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[[Image:Bartusz-exhib-1973.png|thumb|left|Juraj Bartusz, retrospective exhibition in Košice, aluminum art objects from 1973-74. (Photo: Milan Bobula) The objects were made according to computer drawings utilizing boundary curves generated by the HP 9030A computer.]]
  
http://www.gjk.sk/bartusz.html
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==More==
 
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* http://www.gjk.sk/bartusz.html
  
 
See also: [[Early computer art in Slovakia (1970s-80s)]], [[Performance art in Slovakia (1960s-2000s)]].
 
See also: [[Early computer art in Slovakia (1970s-80s)]], [[Performance art in Slovakia (1960s-2000s)]].

Revision as of 12:48, 30 August 2008

Born 1933. Sculptor and conceptual artist. In 1972 he started to work with the computer, cooperating with the computer programer Vladimír Haltenberger. Computer generated curves were used as a template for manufacturing rotational, human-like sculptures. The initial drawings were chosen from random series created by a computer. In 1998 founded Visual Arts and Intermedia FU TU Košice where he heads the Studio of Free Creativity 3D.

From the Profil interview: "Počítač vypočítal množstvo rôznych kriviek a pre ďalší postup som zvolil jednu z nich, náhodou, podľa čísla poradia, bez vizuálnej inšpekcie jej tvaru. Cieľom bolo eliminovať subjektívny výber krivky. Na základe počítačovej kresby sa vysústružilo rotačné teleso, ktoré som potom dotváral frézovaním, brúsením a leštením. Celý proces tvorby artefaktu pripomínal prácu konštruktéra a projekt bol urobený tak, aby podobné artefakty mohol podľa neho vytvoriť ktokoľvek."

Articles

Interview with Juraj Bartusz. Profil. 4/1993. pp. 4.

Works

Juraj Bartusz, retrospective exhibition in Košice, aluminum art objects from 1973-74. (Photo: Milan Bobula) The objects were made according to computer drawings utilizing boundary curves generated by the HP 9030A computer.

More

See also: Early computer art in Slovakia (1970s-80s), Performance art in Slovakia (1960s-2000s).