Difference between revisions of "The Cubicle Island"

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|ebook = [https://monoskop.org/media/text/conceptual_comics/Manouach_Ilan_The_Cubicle_Island_2020.pdf PDF] (817 mb)
 
|ebook = [https://monoskop.org/media/text/conceptual_comics/Manouach_Ilan_The_Cubicle_Island_2020.pdf PDF] (817 mb)
 
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''The Cubicle Island'' is a post-digital, conceptual comic book project. It is an experiment with the distributed ramifications of digital labor. ''The Cubicle Island'' labors silently through the products of an extremely deskilled textual workforce, both human and non-human, and embraces the epistemic and technological acceleration put forward by the interconnectedness of the global precarious. It consists of a 1500 detexted desert island cartoons, for which I have solicited some 17,000 textual contributions through the interface of a popular digital labor platform. With varied formulations for each subsequent call, I was explicitly asking contributors (both human and automation processes) to provide me with a funny text between 50-70 words for each of these cartoons. By welcoming contributions from the most generic algorithms that were haunting this project from its inception, ''The Cubicle Island'' occupies a semantic textual field, an uncanny valley of Artificial Artificial Artificial Intelligence (AAAI). Without sacrificing the cartoon’s semantic complexity and reader engagement, ''The Cubicle Island'' puts the emphasis of comics in their (digitally) distributed, partly human labor. The percolation of the comic strip units through the reader swarm of the digital factories and their cheap algorithmic surrogates, calls into question the primacy of the punchline and the drawing as the defining factors of the cartoon format and the comic industry. In the age of surveillance, capitalism’s selective transparency, ''The Cubicle Island'' thematizes new formations of labor and leisure (the newly coined playbor). ''The Cubicle Island'' is a durational performance based on 50 years of desert island press cartoons that highlights the extreme isolation that comes with new regimes of work in the making of an international class of precarious cognitive workers. (from the book's initial press-release)
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''The Cubicle Island Pirates, Microworkers, Spambots and the venatic lore of clickfarm humor'' is a conceptual comic book project, and an experiment with the distributed ramifications of digital labor. The book collects hundreds of desert island cartoons, a genre that reached the peak of its popularity in 1957, possibly as an expression of Cold War fear of the nuclear bomb. I have de-texted the original text captions and solicited microworkers, through the interface of a popular digital labor platform, to submit a funny text between 50-70 words for each one of the cartoons. Microworkers are most often asked to complete tasks for which no efficient algorithm has yet been devised. They are considered to be the operators of the smallest unit of work in a virtual assembly line. The term "microwork" describes a series of small tasks that are completed by many people across the Internet to comprise a large unified project, such as this book. It refers to the deployment of human labor occurring in platform-mediated, zero-hour contract regimes that benefit minimal transactional frictions and the absolute circumvention of applicable minimum wage laws. As a labor force, microworkers find themselves in an important moment in the history of labor; a stepping stone to Artificial General Intelligence’s exponential acceleration of technology that promises a new era of social and economic abundance.
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''The Cubicle Island'' is a durational performance based on fifty years of desert island press cartoons. The performance highlights the extreme isolation that accompanies new regimes of work alongside the making of an international class of precarious cognitive workers. The book labors silently through the products of an extremely deskilled textual workforce, both human and non-human, and embraces the epistemic and technological accelerationism championed by the interconnectedness of the global precariat. In the age of surveillance capitalism’s selective transparency, it thematizes new formations of labor and leisure.
 
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[[Category:Conceptual comics]] [[Category:Publication]] {{DEFAULTSORT:Cubicle Island, The}}
 
[[Category:Conceptual comics]] [[Category:Publication]] {{DEFAULTSORT:Cubicle Island, The}}

Revision as of 13:54, 7 November 2021

The Cubicle Island: Pirates, Microworkers, Spambots and the Venatic Lore of Clickfarm Humor
Author Ilan Manouach
Language English, a.o.
Publisher La Cinquième Couche, Forlaens (60€)
City Brussels, Copenhagen
Date 2020
Pages 1500
Format 18.3 cm x 26.1 cm
ISBN 978-2-3900805-1-0
E-book PDF (817 mb)

The Cubicle Island Pirates, Microworkers, Spambots and the venatic lore of clickfarm humor is a conceptual comic book project, and an experiment with the distributed ramifications of digital labor. The book collects hundreds of desert island cartoons, a genre that reached the peak of its popularity in 1957, possibly as an expression of Cold War fear of the nuclear bomb. I have de-texted the original text captions and solicited microworkers, through the interface of a popular digital labor platform, to submit a funny text between 50-70 words for each one of the cartoons. Microworkers are most often asked to complete tasks for which no efficient algorithm has yet been devised. They are considered to be the operators of the smallest unit of work in a virtual assembly line. The term "microwork" describes a series of small tasks that are completed by many people across the Internet to comprise a large unified project, such as this book. It refers to the deployment of human labor occurring in platform-mediated, zero-hour contract regimes that benefit minimal transactional frictions and the absolute circumvention of applicable minimum wage laws. As a labor force, microworkers find themselves in an important moment in the history of labor; a stepping stone to Artificial General Intelligence’s exponential acceleration of technology that promises a new era of social and economic abundance.

The Cubicle Island is a durational performance based on fifty years of desert island press cartoons. The performance highlights the extreme isolation that accompanies new regimes of work alongside the making of an international class of precarious cognitive workers. The book labors silently through the products of an extremely deskilled textual workforce, both human and non-human, and embraces the epistemic and technological accelerationism championed by the interconnectedness of the global precariat. In the age of surveillance capitalism’s selective transparency, it thematizes new formations of labor and leisure.