Isabelle Arvers

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Isabelle Arvers is a French artist and curator exploring for over 20 years the fields of digital art and video game, on formal as well as ethical and critical approaches. Her work explores the hacking possibilities of video games and mostly materializes in films called machinimas to be screened in on-site performative installation spaces. Arvers’ work grounded on collaborative experiences reflects all the possibilities of the “working together” processes. As a curator, she focuses on video game as a new language and as a medium for artists, notable exhibitions include Mind Control (Banana RAM Ancona, Italy, 2004), Node Runner (Paris, 2004), Playing Real (Gamerz, 2007), Game Heroes (Alcazar, Marseille, 2011), Evolution of Gaming (Vancouver, 2014), UCLA Gamelab Festival (Hammer Museum, LA 2015, 2017), Machinima in Mash Up (Vancouver Art Gallery, 2016). In 2019, she embarks on an art and games world tour in non-western countries to promote diversity of gender, sexuality and geographic origin and focuses on queer, feminist and decolonial practices. Working towards an exhibition and an international conference on post-colonial game studies to be held at la Sorbonne in 2020, her reports on the research tour can be read online in Usbek & Rica, Poptronics, Immersion. (2020)

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