Tale of Tales

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Michaël Samyn & Auriea Harvey have been working exclusively together since 1999. First as Entropy8Zuper! (entropy8zuper.org) and then as Tale of Tales (tale-of-tales.com). Tale of Tales produces digital entertainment for people who cannot find what they want in the current range of games or who are looking for something different. Tale of Tales BVBA games development studio, was founded by Auriea Harvey and Michaël Samyn in Belgium in 2002. Samyn and Harvey remove the conventions of rules, competition and action and introduce new forms of interaction and storytelling. The purpose of Tale of Tales is to create elegant and emotionally rich interactive entertainment. Their work is high-tech but deeply rooted in cultural traditions. They also refer back to religious and mythological texts and folk tales. Their aesthetic inspiration comes mainly from pre-modern pictorial art. They want to return to art where artisan crafts are important and where cynicism and irony are excluded. Art that is unashamedly beautiful is possible and can transport through the senses. Their art form is more closely linked therefore to popular art forms such as film, music and literature than art that can be seen in museums. For this purpose, Tale of Tales features innovative forms of interaction, engaging poetic narratives and simple controls.

Tale of Tales started life with the design of 8 , an epic single player PC exploration game inspired by the various versions of the folk tale, Sleeping Beauty. The Endless Forest is the second big project: an online multiplayer game. It was launched in September 2005 and continues to evolve. The Path will be the first commercially available single player game. A spiritual sequel to 8, The Path is a short horror game inspired by the tale of Little Red Ridinghood. They are also involved with research projects, like Drama Princess, and theoretical discussions, as expressed in their Realtime Art Manifesto.

Based in Ghent.