Difference between revisions of "Scaffold"
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<onlyinclude>{{Infobox book | <onlyinclude>{{Infobox book | ||
|name = Scaffold I-XXII & XXIII-XLIV | |name = Scaffold I-XXII & XXIII-XLIV | ||
| − | | | + | |authors = [[author::V. A. Graham]], [[author::J. A. Eisenhower]] |
|image = Graham VA Eisenhower JA Scaffold I-XLIV 2012-2015.jpg | |image = Graham VA Eisenhower JA Scaffold I-XLIV 2012-2015.jpg | ||
|image_size = 250px | |image_size = 250px | ||
Revision as of 09:42, 10 October 2020
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| Authors | V. A. Graham, J. A. Eisenhower |
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| Language | English |
| Publisher | self-published (Most Ancient) (15€) |
| City | Oakland, CA |
| Date | 2012-2015 |
| Pages | 48 |
| Format | 23.5 cm x 21.6 cm |
| Fabrication | Digital printing, silkscreen covers, handbound |
| E-book | PDF (62 mb) |
Graphically, Scaffold is a strange object. The pages of the series' books are entirely composed of different sets of quasi-architectural formations and various sets of unfolding landscapes mostly depicted frontally. The sequence follows an implicit, oulipian rule that the two artists agreed upon: no world location can ever be revisited or depicted again once it is left. They manifest the artists' desire to produce a system for conveying movement through sets of fixed structures where storytelling, consisting mostly in commonplace dialogues, is just a byproduct of these rigid superstructures. Scaffold reads like a post-human narrative; the reader is left to contemplate something similar to the sidescrolling of a platform video game. No main characters are present. No action takes place. Scaffold thematizes the narrative impact of the background layer. It is a demonstration of comics' intermedial referential capacities in regards to other media, here video games.