Difference between revisions of "Scaffold"

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<onlyinclude>{{Infobox book
 
<onlyinclude>{{Infobox book
 
|name = Scaffold I-XXII & XXIII-XLIV
 
|name = Scaffold I-XXII & XXIII-XLIV
|author = [[author::V. A. Graham]] & [[author::J. A. Eisenhower]]
+
|authors = [[author::V. A. Graham]], [[author::J. A. Eisenhower]]
 
|image = Graham VA Eisenhower JA Scaffold I-XLIV 2012-2015.jpg
 
|image = Graham VA Eisenhower JA Scaffold I-XLIV 2012-2015.jpg
 
|image_size = 250px
 
|image_size = 250px
 
|language = [[language::English]]
 
|language = [[language::English]]
|publisher = [http://www.mostancient.com/projects/scaffold self-published (Most Ancient)]
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|publisher = [http://www.mostancient.com/projects/scaffold self-published (Most Ancient)] (15€)
|pub_city = Oakland
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|pub_city = Oakland, CA
 
|pub_date = [[pub_date::2012]]-2015
 
|pub_date = [[pub_date::2012]]-2015
|pages = 16, 16
+
|pages = 48
|format = 21.6 x 23.5 cm
+
|format = 23.5 cm x 21.6 cm
 
|fabrication = Digital printing, silkscreen covers, handbound
 
|fabrication = Digital printing, silkscreen covers, handbound
|ebook = [[Media:Graham VA Eisenhower JA Scaffold I-XLIV 2012-2015.pdf|PDF]]
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|ebook = [[Media:Graham VA Eisenhower JA Scaffold I-XLIV 2012-2015.pdf|PDF]] (62 mb)
 
}}
 
}}
 
Graphically, ''Scaffold'' is a strange object. The pages of the series' books are entirely composed of different sets of quasi-architectural formations and various sets of unfolding landscapes mostly depicted frontally. The sequence follows an implicit, oulipian rule that the two artists agreed upon: no world location can ever be revisited or depicted again once it is left. They manifest the artists' desire to produce a system for conveying movement through sets of fixed structures where storytelling, consisting mostly in commonplace dialogues, is just a byproduct of these rigid superstructures. Scaffold reads like a post-human narrative; the reader is left to contemplate something similar to the sidescrolling of a platform video game. No main characters are present. No action takes place. Scaffold thematizes the narrative impact of the background layer. It is a demonstration of comics' intermedial referential capacities in regards to other media, here video games.
 
Graphically, ''Scaffold'' is a strange object. The pages of the series' books are entirely composed of different sets of quasi-architectural formations and various sets of unfolding landscapes mostly depicted frontally. The sequence follows an implicit, oulipian rule that the two artists agreed upon: no world location can ever be revisited or depicted again once it is left. They manifest the artists' desire to produce a system for conveying movement through sets of fixed structures where storytelling, consisting mostly in commonplace dialogues, is just a byproduct of these rigid superstructures. Scaffold reads like a post-human narrative; the reader is left to contemplate something similar to the sidescrolling of a platform video game. No main characters are present. No action takes place. Scaffold thematizes the narrative impact of the background layer. It is a demonstration of comics' intermedial referential capacities in regards to other media, here video games.
 
</onlyinclude>
 
</onlyinclude>
  
[[Category:Conceptual comics]] [[Category:Artists' publishing]] [[Category:Publication]]
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[[Category:Conceptual comics]] [[Category:Publication]]

Latest revision as of 09:37, 11 May 2021

Scaffold I-XXII & XXIII-XLIV
Authors V. A. Graham, J. A. Eisenhower
Language English
Publisher self-published (Most Ancient) (15€)
City Oakland, CA
Date 2012-2015
Pages 48
Format 23.5 cm x 21.6 cm
Fabrication Digital printing, silkscreen covers, handbound
E-book PDF (62 mb)

Graphically, Scaffold is a strange object. The pages of the series' books are entirely composed of different sets of quasi-architectural formations and various sets of unfolding landscapes mostly depicted frontally. The sequence follows an implicit, oulipian rule that the two artists agreed upon: no world location can ever be revisited or depicted again once it is left. They manifest the artists' desire to produce a system for conveying movement through sets of fixed structures where storytelling, consisting mostly in commonplace dialogues, is just a byproduct of these rigid superstructures. Scaffold reads like a post-human narrative; the reader is left to contemplate something similar to the sidescrolling of a platform video game. No main characters are present. No action takes place. Scaffold thematizes the narrative impact of the background layer. It is a demonstration of comics' intermedial referential capacities in regards to other media, here video games.