Difference between revisions of "Media art issues"

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=== Gender ===
 
=== Gender ===
 
* [[Ars Electronica]]: Next Sex. Sex in the Age of its Procreative Superfluousness, 2000, [http://www.aec.at/en/archives/festival_archive/festival_overview.asp?iPresentationYearFrom=2000]
 
* [[Ars Electronica]]: Next Sex. Sex in the Age of its Procreative Superfluousness, 2000, [http://www.aec.at/en/archives/festival_archive/festival_overview.asp?iPresentationYearFrom=2000]
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=== Genetic engineering, biotechnology ===
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* [[Ars Electronica]]: Life Science, 1999, [http://www.aec.at/en/archives/festival_archive/festival_overview.asp?iPresentationYearFrom=1999]
  
 
=== Public space ===
 
=== Public space ===

Revision as of 00:15, 10 October 2008

Technological and aesthetical issues

Media art includes projects exploring technological and aeshetical of emerging tools and standards, such as video, computer, mobile devices, internet, software, code, computer games, streaming, GPS, sound production devices, or robotics. These projects usually focus on the manuevre limitations, stereotypes of perception, or aesthetics of these tools.

Social, cultural, legal and political issues

Looking at the media art and culture mailing lists, conferences and festivals, the current discussions are held on various topics, such as public domain and accessibility of data, software, and devices, democratisation of electromagnetic spectrum (open spectrum), social web (or web 2.0), protection of personal data and identity, and human rights. Projects dealing with these social, cultural, legal and political issues stemmed from media art field and still can be considered as a part of it.

Public domain and accessibility of data, software, and devices

Protection of personal data and identity

Democratisation of electromagnetic spectrum

Social web, web 2.0

Human rights

?

Hybridisation

Utopia

Globalisation

Gender

Genetic engineering, biotechnology

Public space

DIY