Difference between revisions of "Scaffold"
m (Text replacement - "Category:Conceptual comics Category:Artists' publishing" to "Category:Artists' publishing Category:Conceptual comics") |
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|image_size = 250px | |image_size = 250px | ||
|language = [[language::English]] | |language = [[language::English]] | ||
− | |publisher = [http://www.mostancient.com/projects/scaffold self-published (Most Ancient)] | + | |publisher = [http://www.mostancient.com/projects/scaffold self-published (Most Ancient)] (15€) |
− | |pub_city = Oakland | + | |pub_city = Oakland, CA |
|pub_date = [[pub_date::2012]]-2015 | |pub_date = [[pub_date::2012]]-2015 | ||
− | |pages = | + | |pages = 48 |
− | |format = 21.6 | + | |format = 23.5 cm x 21.6 cm |
|fabrication = Digital printing, silkscreen covers, handbound | |fabrication = Digital printing, silkscreen covers, handbound | ||
− | |ebook = [[Media:Graham VA Eisenhower JA Scaffold I-XLIV 2012-2015.pdf|PDF]] | + | |ebook = [[Media:Graham VA Eisenhower JA Scaffold I-XLIV 2012-2015.pdf|PDF]] (62 mb) |
}} | }} | ||
Graphically, ''Scaffold'' is a strange object. The pages of the series' books are entirely composed of different sets of quasi-architectural formations and various sets of unfolding landscapes mostly depicted frontally. The sequence follows an implicit, oulipian rule that the two artists agreed upon: no world location can ever be revisited or depicted again once it is left. They manifest the artists' desire to produce a system for conveying movement through sets of fixed structures where storytelling, consisting mostly in commonplace dialogues, is just a byproduct of these rigid superstructures. Scaffold reads like a post-human narrative; the reader is left to contemplate something similar to the sidescrolling of a platform video game. No main characters are present. No action takes place. Scaffold thematizes the narrative impact of the background layer. It is a demonstration of comics' intermedial referential capacities in regards to other media, here video games. | Graphically, ''Scaffold'' is a strange object. The pages of the series' books are entirely composed of different sets of quasi-architectural formations and various sets of unfolding landscapes mostly depicted frontally. The sequence follows an implicit, oulipian rule that the two artists agreed upon: no world location can ever be revisited or depicted again once it is left. They manifest the artists' desire to produce a system for conveying movement through sets of fixed structures where storytelling, consisting mostly in commonplace dialogues, is just a byproduct of these rigid superstructures. Scaffold reads like a post-human narrative; the reader is left to contemplate something similar to the sidescrolling of a platform video game. No main characters are present. No action takes place. Scaffold thematizes the narrative impact of the background layer. It is a demonstration of comics' intermedial referential capacities in regards to other media, here video games. |
Revision as of 09:42, 10 October 2020
Author | V. A. Graham & J. A. Eisenhower |
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Language | English |
Publisher | self-published (Most Ancient) (15€) |
City | Oakland, CA |
Date | 2012-2015 |
Pages | 48 |
Format | 23.5 cm x 21.6 cm |
Fabrication | Digital printing, silkscreen covers, handbound |
E-book | PDF (62 mb) |
Graphically, Scaffold is a strange object. The pages of the series' books are entirely composed of different sets of quasi-architectural formations and various sets of unfolding landscapes mostly depicted frontally. The sequence follows an implicit, oulipian rule that the two artists agreed upon: no world location can ever be revisited or depicted again once it is left. They manifest the artists' desire to produce a system for conveying movement through sets of fixed structures where storytelling, consisting mostly in commonplace dialogues, is just a byproduct of these rigid superstructures. Scaffold reads like a post-human narrative; the reader is left to contemplate something similar to the sidescrolling of a platform video game. No main characters are present. No action takes place. Scaffold thematizes the narrative impact of the background layer. It is a demonstration of comics' intermedial referential capacities in regards to other media, here video games.