Difference between revisions of "Kristian Lukić"

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Curator, theorist, artist. Graduated from Art history at Belgrade University of Arts, and received MA in Theory of Art and Media from Belgrade University of Arts (thesis on "Commodified Play"). He is curator for media practice in Museum of Contemporary Art Vojvodina in [[Novi Sad]]. He is also a co-founder of [[Napon|Institute for Flexible Cultures and Technologies - Napon]], Novi Sad. From 2001 to 2006 he was program manager in [[kuda.org|New Media Center - kuda.org]]. In 2002 he co-founded [[Eastwood - Real Time Strategy Group]], a group dealing with technology and play, by making and modifying computer games.
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'''Kristian Lukić''' (1974) is a curator, artist and researcher based in [[Bratislava]]. He is co-founder of the [[Napon|Institute for Flexible Cultures and Technologies]] (NAPON), Novi Sad. He works at the intersection of art, technology and politics. In recent years, his research has focused on algorithmization in general, as well as the increase in occult research and ‘post-reality’ conditions.  
  
He curated and organized several exhibitions and conferences such are [[Play Cultures]] in 2007 (about game culture and politics of play), [[Territories & Resources]] in 2008 about web 2.0 and social networks phenomena, and [[Wealth of Nations]] about the world of finances in 2009 in Novi Sad and in Bristol in 2010. Together with [[Gordana Nikolić]] in 2010 he co-edited conference [[Art. Acumulation and Availability]].
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Lukić graduated in Art history and received an MA in Theory of Art and Media from the Belgrade University of Arts (thesis  ''Commodified Play''). He was a curator for media practice in Museum of Contemporary Art Vojvodina in [[Novi Sad]]. From 2001 to 2006 he was program manager in [[kuda.org|New Media Center - kuda.org]]. In 2002 he co-founded [[Eastwood - Real Time Strategy Group]], a group dealing with technology and play by developing and modifying computer games.
  
Within kuda.org, he co-curated exhibitions and managed numerous projects such are [[World-Information.Org]], exhibitions in collaboration with Public Netbase in Novi Sad and Belgrade in 2003; and [[Media Onthology]], part of the On Difference project in Wuertmebergischer Kunstverein Stuttgart in 2005. He wrote for numerous media art and culture magazines such as Inter-Society for Electronic Arts (ISEA) Newsletter, Sarai Reader, kuda.read publications, Republika magazine to name a few.
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He curated and organized several exhibitions and conferences such as ''[[Play Cultures]]'' (2007), on game culture and politics of play, ''Territories & Resources'' (2008), on web 2.0 and social networks phenomena, ''[http://napon.org/wealth-of-nations-exhibition-and-conference/ Wealth of Nations]'', on the world of finances, in Novi Sad (2009) and Bristol (2010), and ''[http://www.msuv.org/program/2013-11-autonomije.php Autonomies]'' in Novi Sad (2013). Together with [[Gordana Nikolić]] in 2010 he co-organised the conference ''[http://www.kuda.org/en/conference-art-work-accumulation-and-availability Art Work. Accumulation and Availability]''.
  
He taught at Parsons School for Design, Department of Design and Technology, New York, USA; Foundation for Art and Creative Technology Liverpool, Media Center Lume - University of Art and Design Helsinki; Ars Electronica festival, Linz, Austria; Werkleitz Biennial, Halle an der Salle, Germany, Piet Zwart Institute, Rotterdam, Netherlands.
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Within [[kuda.org]], he co-curated exhibitions and managed numerous projects such as ''[[World-Information.Org]]'' (2003), exhibitions in collaboration with Public Netbase in Novi Sad and Belgrade; and ''Media Ontology'' (2005), part of the ''On Difference'' project in Württembergischer Kunstverein, Stuttgart.  
  
"I'm mostly interested in conepts of play as free activity definied by
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He also participated in Share Lab’s [https://labs.rs/en/category/facebook-research/ Facebook research project].
Huizinga and Callois and today's problems with these definitions. Also
 
how play is becoming more and more commodified human activity, the
 
concept of agon apears to be "ruling" play element, especially in the
 
notion of Virno's Negation and Inovation and what Pasquinelli describe
 
as Immaterial Civil War. In young animals, play is mostly preparation
 
for survival, learning how to efficiently defend themselves or how to
 
efficiently attack prey. Its interesting for example how game industry
 
is counting on specifically this element / pure agon. Here is useful to
 
realize concept of animal spirits that Virno and Pasqunelli are
 
referring too, where they regard inovation and culture as the constant
 
battle, (or Immaterial civil war) and prolongation of animal nature in
 
human. In that sense culture is not something opposite to "animal
 
spirit" but rather continuation or even amplification of animal nature
 
in humans. Situationists for examply clearly located problem of
 
competition aspect in play."
 
  
; Articles
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He wrote for numerous media art and culture magazines such as ''Inter-Society for Electronic Arts (ISEA) Newsletter, Sarai Reader'', kuda.read publications and ''Republika'' magazine to name a few. He taught at Parsons School for Design, Department of Design and Technology, New York, USA; Foundation for Art and Creative Technology Liverpool, Media Center Lume - University of Art and Design Helsinki; Ars Electronica festival, Linz, Austria; Werkleitz Biennial, Halle an der Salle, Germany, Piet Zwart Institute, Rotterdam, Netherlands.
* Zoran Pantelić and Kristian Lukić, "Mapping of Social and Art History in Novi Sad", 2005. [http://kuda.org/node/2076]
 
  
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==Publications==
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* [[Media:Lukic_Kristian_2004_Let_Us_Become_Children_Training_Simulations_and_Kids.pdf|"Let Us Become Children! Training, Simulations and Kids"]], in ''Sarai Reader'' 4: "Crisis/Media", Delhi: Sarai Programme, 2004, pp 54-59. {{en}}
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* with Zoran Pantelić, [http://kuda.org/node/2076 "Mapping of Social and Art History in Novi Sad"], 2005. {{en}}
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* with Branka Ćurčić and Gordana Nikolić, [https://monoskop.org/images/8/89/TkH_17_Exhausting_Immaterial_Labour_in_Performance_2010.pdf#page=34 "Labour & Leisure: The Artist at (Non)Work"], trans. Žarko Cvejić, ''TkH'' 17: "Exhausting Immaterial Labour in Performance", Oct 2010, pp 34-35. {{en}}
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* [http://zaprokul.org.rs/pretraga/127_14.pdf "Komodifikacije igre: kritičke perspektive umetnosti digitalnih igara"], ''Knj.'' 127 (2010), pp 236-251. {{sr}}
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* [http://www.kuda.org/kristian-luki-o-zbirci-medijske-prakse-muzeja-savremene-umetnosti-vojvodine "O zbirci medijske prakse Muzeja savremene umetnosti Vojvodine"], Nov 2011. Conference talk. [http://www.kuda.org/zbirka-medijske-prakse-msuv-izlo-ba-i-konferencija-0] {{sr}}
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* [[Media:Visible_Data_Financing_Culture_2011-2012.pdf|"Financialization Clarity"]], in ''Visible Data: Financing Culture, 2011-2012'', Bratislava: Open Design Studio, and Novi Sad: Napon, 2012, p 1. {{en}}
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* [http://web.archive.org/web/20150813221808/http://digitizing-ideas.org/en/essays/vestacka-nestasica-i-umetnost "Veštačka nestašica i umetnost"], ''Digitizing Ideas'', 17 Apr 2012. {{sr}}
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* [https://monoskop.org/images/9/9c/Examples_of_Invisible_Art_Digitizing_Collection_of_Conceptual_Art_of_MCAV_2012.pdf#page=46 "Veštačka nestašica i umetnost"] / [https://monoskop.org/images/9/9c/Examples_of_Invisible_Art_Digitizing_Collection_of_Conceptual_Art_of_MCAV_2012.pdf#page=47 "Artificial Scarcity and Art"], in ''[[Media:Examples_of_Invisible_Art_Digitizing_Collection_of_Conceptual_Art_of_MCAV_2012.pdf|Primeri nevidljive umetnosti: digitalizacija zbirke konceptualne umetnosti MSUV / Examples of Invisible Art: Digitizing Collection of Conceptual Art of MCAV]]'', eds. Nebojša Milenković, Gordana Nikolić, and Luka Kulić, Novi Sad: Museum of Contemporary Art of Vojvodina, 2012, pp 44-65. [http://www.msuv.org/publikacije/2012-01-primeri-nevidljive-umetnosti.php]. [[Media:Lukic Kristian 2013 Artificial Scarcity and Art.pdf|Lecture, 2013]]. {{sr}}/{{en}}
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* editor, with Sunčica Pasuljević Kandić, ''[[Media:Lukic_Pasuljevic-Kandic_eds_Autonomije_2014.pdf|Autonomije]]'', Novi Sad: Zavod za kulturu Vojvodine, 2014, 167 pp. Anthology and catalogue. [http://issuu.com/napon/docs/publikacija_i_katalog_autonomije Issuu]. {{sr}}/{{en}}
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* [https://labs.rs/en/colonization-with-love/ "Colonization with Love"], ''Share Lab'', 19 Aug 2016. {{en}}
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* [[Media:Lukic_Kristian_2016_Normalizacia_a_postinternetove_umenie.pdf|"Normalizácia a postinternetové umenie"]], ''Flash Art CZ/SK'' 42, Dec 2016, pp 47-49, [http://www.flashart.cz/clanek/312/Normaliz%C3%A1cia-a-postinternetov%C3%A9-umenie-(Kristian-Luki%C4%87) HTML]. {{sk}}
  
http://www.napon.org
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==Links==
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* [http://web.archive.org/web/20180308101359/http://napon.org/ Napon] (archived)
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* [https://twitter.com/KristianLukic Twitter]
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* http://projects.digital-cultures.net/gamification/2013/11/21/kristian-lukic-at-the-gamification-lab/

Revision as of 10:23, 18 October 2019

Kristian Lukić (1974) is a curator, artist and researcher based in Bratislava. He is co-founder of the Institute for Flexible Cultures and Technologies (NAPON), Novi Sad. He works at the intersection of art, technology and politics. In recent years, his research has focused on algorithmization in general, as well as the increase in occult research and ‘post-reality’ conditions.

Lukić graduated in Art history and received an MA in Theory of Art and Media from the Belgrade University of Arts (thesis Commodified Play). He was a curator for media practice in Museum of Contemporary Art Vojvodina in Novi Sad. From 2001 to 2006 he was program manager in New Media Center - kuda.org. In 2002 he co-founded Eastwood - Real Time Strategy Group, a group dealing with technology and play by developing and modifying computer games.

He curated and organized several exhibitions and conferences such as Play Cultures (2007), on game culture and politics of play, Territories & Resources (2008), on web 2.0 and social networks phenomena, Wealth of Nations, on the world of finances, in Novi Sad (2009) and Bristol (2010), and Autonomies in Novi Sad (2013). Together with Gordana Nikolić in 2010 he co-organised the conference Art Work. Accumulation and Availability.

Within kuda.org, he co-curated exhibitions and managed numerous projects such as World-Information.Org (2003), exhibitions in collaboration with Public Netbase in Novi Sad and Belgrade; and Media Ontology (2005), part of the On Difference project in Württembergischer Kunstverein, Stuttgart.

He also participated in Share Lab’s Facebook research project.

He wrote for numerous media art and culture magazines such as Inter-Society for Electronic Arts (ISEA) Newsletter, Sarai Reader, kuda.read publications and Republika magazine to name a few. He taught at Parsons School for Design, Department of Design and Technology, New York, USA; Foundation for Art and Creative Technology Liverpool, Media Center Lume - University of Art and Design Helsinki; Ars Electronica festival, Linz, Austria; Werkleitz Biennial, Halle an der Salle, Germany, Piet Zwart Institute, Rotterdam, Netherlands.

Publications

Links