Difference between revisions of "Matthew Fuller"

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* with Andrew Goffey, [[Media:Fuller_Matthew_Goffey_Andrew_2013_The_Unknown_Objects_of_Object_Orientation.pdf|"The Unknown Objects of Object Orientation"]], in ''Objects and Materials: A Routledge Companion'', eds. Penny Harvey, et al., Routledge, 2014, pp 218-227; repr. as [https://monoskop.org/media/text/fuller_2017_how_to_be_a_geek/#c01 "The Obscure Objects of Object Orientation"], in Fuller, ''How To Be a Geek'', Polity, 2017. [http://books.google.com/books?id=3_oJBAAAQBAJ&pg=PA218]
 
* with Andrew Goffey, [[Media:Fuller_Matthew_Goffey_Andrew_2013_The_Unknown_Objects_of_Object_Orientation.pdf|"The Unknown Objects of Object Orientation"]], in ''Objects and Materials: A Routledge Companion'', eds. Penny Harvey, et al., Routledge, 2014, pp 218-227; repr. as [https://monoskop.org/media/text/fuller_2017_how_to_be_a_geek/#c01 "The Obscure Objects of Object Orientation"], in Fuller, ''How To Be a Geek'', Polity, 2017. [http://books.google.com/books?id=3_oJBAAAQBAJ&pg=PA218]
 
** [http://e-text.diaphanes.net/doi/10.4472/zfmw.2012.0009 "Die obskuren Objekte der Objektorientierung"], trans. Heinz-Günter Kuper, Agata Królikowska and Jens-Martin Loebel, ''Zeitschrift für Medienwissenschaft'' 6, 2012, pp 206-221. [http://www.zfmedienwissenschaft.de/heft/text/die-obskuren-objekte-der-objektorientierung] {{de}}
 
** [http://e-text.diaphanes.net/doi/10.4472/zfmw.2012.0009 "Die obskuren Objekte der Objektorientierung"], trans. Heinz-Günter Kuper, Agata Królikowska and Jens-Martin Loebel, ''Zeitschrift für Medienwissenschaft'' 6, 2012, pp 206-221. [http://www.zfmedienwissenschaft.de/heft/text/die-obskuren-objekte-der-objektorientierung] {{de}}
 +
* [https://www.springerin.at/en/2014/4/wie-der-schlaf-an-den-weltereignissen-mitwirkt/ "How to Sleep: The Art, Biology and Culture of Unconsciousness"], ''Springerin'' 4: "Kognitives Kapital", Vienna, 2014.
 
* [https://monoskop.org/images/1/14/Goriunova_Olga_ed_Fun_and_Software_Exploring_Pleasure_Paradox_and_Pain_in_Computing.pdf#page=97 "Always One Bit More, Computing and the Experience of Ambiguity"], in ''Fun and Software: Exploring Pleasure, Paradox and Pain in Computing'', ed. Olga Goriunova, Bloomsbury, 2014, pp 91-108; [https://monoskop.org/media/text/fuller_2017_how_to_be_a_geek/#c06 repr. in] Fuller, ''How To Be a Geek'', Polity, 2017.
 
* [https://monoskop.org/images/1/14/Goriunova_Olga_ed_Fun_and_Software_Exploring_Pleasure_Paradox_and_Pain_in_Computing.pdf#page=97 "Always One Bit More, Computing and the Experience of Ambiguity"], in ''Fun and Software: Exploring Pleasure, Paradox and Pain in Computing'', ed. Olga Goriunova, Bloomsbury, 2014, pp 91-108; [https://monoskop.org/media/text/fuller_2017_how_to_be_a_geek/#c06 repr. in] Fuller, ''How To Be a Geek'', Polity, 2017.
 
* with Ellef Prestsæter, Michael Murtaugh, Nicolas Malevé, [http://www.editorialconcreta.org/Vandalist-Iconophilia "Vandalist Iconophilia"], ''Concreta'' 05, Valencia: Concreta, 1 Jun 2015.
 
* with Ellef Prestsæter, Michael Murtaugh, Nicolas Malevé, [http://www.editorialconcreta.org/Vandalist-Iconophilia "Vandalist Iconophilia"], ''Concreta'' 05, Valencia: Concreta, 1 Jun 2015.

Revision as of 16:50, 23 October 2018

Matthew Fuller is a writer, artist and Professor of Digital Media at the Centre for Cultural Studies, Goldsmiths College, London. He is known for his writings in media theory, software studies, cultural studies, and contemporary fiction. Until September 2006, he was responsible for the Media Design Research programme at Piet Zwart Institute along with Femke Snelting, and worked as Course Director for the Media Design programme. He has collaborated with a number of art collectives, including I/O/D (as a member), Mongrel, MediaShed, and The Container Project. He lives in London.

Works

Nonfiction

Fiction

  • ATM, London and Milan: Shake, 2000, 108 pp. [2] [3]
  • Elephant & Castle, Autonomedia, 2011, 160 pp. [4]
  • More, cont.

Papers, book chapters

Interviews

Links