Difference between revisions of "Media art and culture"

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==Issues==
 
==Issues==
  
Media art includes projects exploring ''technological'' issues of emerging tools - devices ([[video art|video]], [[computer art|computer]], [[mobile art|mobile devices]]), software and technological standards ([[net art|internet]], [[software art|software]], [[code poetry|code]], [[game art|computer games]], [[streaming]], [[locative media|GPS]]) and their mixtures ([[sound art]], [[robotic art]]). These projects usually focus on the manuevre limitations, stereotypes of perception, or aesthetics of these tools.  
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Media art includes projects exploring ''technological'' issues of emerging tools - devices ([[video art|video]], [[computer art|computer]], [[mobile art|mobile devices]]), software and technological standards ([[net art|internet]], [[software art|software]], [[code poetry|code]], [[game art|computer games]], [[streaming]], [[locative media|GPS]]) and their mixtures ([[sound art|sound]], [[robotic art|robots]]). These projects usually focus on the manuevre limitations, stereotypes of perception, or aesthetics of these tools.  
  
 
Looking at the media art and culture mailing lists, conferences and festivals, the current discussions are held on [[public domain|accessibility of data/software/devices]], [[protection of personal data|protection of identity]], [[open spectrum|democratization of electromagnetic spectrum]], [[web 2.0|social web]] and [[debates on politics|responsibility in world affairs]]. Projects dealing with such ''social, cultural, legal and political issues'' stemmed from media art discourse and still can be considered as a part of it.
 
Looking at the media art and culture mailing lists, conferences and festivals, the current discussions are held on [[public domain|accessibility of data/software/devices]], [[protection of personal data|protection of identity]], [[open spectrum|democratization of electromagnetic spectrum]], [[web 2.0|social web]] and [[debates on politics|responsibility in world affairs]]. Projects dealing with such ''social, cultural, legal and political issues'' stemmed from media art discourse and still can be considered as a part of it.

Revision as of 14:02, 30 October 2006

The term media art is useful and used for projects bringing up the technological, social, cultural, legal and political issues that come along with the emergence of new media. Since 1990s the new media have included internet, web, mobiles, wireless, GPS, and others. Media culture in this regard uses and is used by new media.


Issues

Media art includes projects exploring technological issues of emerging tools - devices (video, computer, mobile devices), software and technological standards (internet, software, code, computer games, streaming, GPS) and their mixtures (sound, robots). These projects usually focus on the manuevre limitations, stereotypes of perception, or aesthetics of these tools.

Looking at the media art and culture mailing lists, conferences and festivals, the current discussions are held on accessibility of data/software/devices, protection of identity, democratization of electromagnetic spectrum, social web and responsibility in world affairs. Projects dealing with such social, cultural, legal and political issues stemmed from media art discourse and still can be considered as a part of it.