Difference between revisions of "Media art issues"

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(New page: == Technological and aesthetical issues == Media art includes projects exploring ''technological and aeshetical'' of emerging tools and standards, such as video, [[...)
 
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Looking at the media art and culture mailing lists, conferences and festivals, the current discussions are held on various topics, such as [[:Category:public domain|public domain and accessibility of data, software, and devices]], [[:Category:open spectrum|democratisation of electromagnetic spectrum]] (open spectrum), [[:Category:web 2.0|social web]] (or web 2.0), [[:Category:protection of personal data and identity|protection of personal data and identity]], and [[:Category:human rights|human rights]]. Projects dealing with these ''social, cultural, legal and political'' issues stemmed from media art field and still can be considered as a part of it.
 
Looking at the media art and culture mailing lists, conferences and festivals, the current discussions are held on various topics, such as [[:Category:public domain|public domain and accessibility of data, software, and devices]], [[:Category:open spectrum|democratisation of electromagnetic spectrum]] (open spectrum), [[:Category:web 2.0|social web]] (or web 2.0), [[:Category:protection of personal data and identity|protection of personal data and identity]], and [[:Category:human rights|human rights]]. Projects dealing with these ''social, cultural, legal and political'' issues stemmed from media art field and still can be considered as a part of it.
  
; Public domain and accessibility of data, software, and devices
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=== Public domain and accessibility of data, software, and devices ===
 
* Topics: intellectual property, copyright, copyleft, creative commons, licensing, open source, free software, digital rights management, etc.  
 
* Topics: intellectual property, copyright, copyleft, creative commons, licensing, open source, free software, digital rights management, etc.  
 
* more: [[:Category:public domain|public domain and accessibility of data, software, and devices]]
 
* more: [[:Category:public domain|public domain and accessibility of data, software, and devices]]

Revision as of 00:49, 10 October 2008

Technological and aesthetical issues

Media art includes projects exploring technological and aeshetical of emerging tools and standards, such as video, computer, mobile devices, internet, software, code, computer games, streaming, GPS, sound production devices, or robotics. These projects usually focus on the manuevre limitations, stereotypes of perception, or aesthetics of these tools.

Social, cultural, legal and political issues

Looking at the media art and culture mailing lists, conferences and festivals, the current discussions are held on various topics, such as public domain and accessibility of data, software, and devices, democratisation of electromagnetic spectrum (open spectrum), social web (or web 2.0), protection of personal data and identity, and human rights. Projects dealing with these social, cultural, legal and political issues stemmed from media art field and still can be considered as a part of it.

Public domain and accessibility of data, software, and devices

Protection of personal data and identity
Democratisation of electromagnetic spectrum
Social web, web 2.0
Human rights
Utopia
Globalisation
Public space
DIY