Difference between revisions of "Scaffold"

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(Created page with "{{Infobox book |name = Scaffold I-XXII & XXIII-XLIV |author = author::V. A. Graham & author::J. A. Eisenhower |image = Graham VA Eisenhower JA Scaffold I-XLIV 2012-201...")
 
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|name = Scaffold I-XXII & XXIII-XLIV
 
|name = Scaffold I-XXII & XXIII-XLIV
 
|author = [[author::V. A. Graham]] & [[author::J. A. Eisenhower]]
 
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Graphically, ''Scaffold'' is a strange object. The pages of the series' books are entirely composed of different sets of quasi-architectural formations and various sets of unfolding landscapes mostly depicted frontally. The sequence follows an implicit, oulipian rule that the two artists agreed upon: no world location can ever be revisited or depicted again once it is left. They manifest the artists' desire to produce a system for conveying movement through sets of fixed structures where storytelling, consisting mostly in commonplace dialogues, is just a byproduct of these rigid superstructures. Scaffold reads like a post-human narrative; the reader is left to contemplate something similar to the sidescrolling of a platform video game. No main characters are present. No action takes place. Scaffold thematizes the narrative impact of the background layer. It is a demonstration of comics' intermedial referential capacities in regards to other media, here video games.
 
Graphically, ''Scaffold'' is a strange object. The pages of the series' books are entirely composed of different sets of quasi-architectural formations and various sets of unfolding landscapes mostly depicted frontally. The sequence follows an implicit, oulipian rule that the two artists agreed upon: no world location can ever be revisited or depicted again once it is left. They manifest the artists' desire to produce a system for conveying movement through sets of fixed structures where storytelling, consisting mostly in commonplace dialogues, is just a byproduct of these rigid superstructures. Scaffold reads like a post-human narrative; the reader is left to contemplate something similar to the sidescrolling of a platform video game. No main characters are present. No action takes place. Scaffold thematizes the narrative impact of the background layer. It is a demonstration of comics' intermedial referential capacities in regards to other media, here video games.
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[[Category:Conceptual comics]] [[Category:Publication]]
 
[[Category:Conceptual comics]] [[Category:Publication]]

Revision as of 17:09, 28 April 2019

Scaffold I-XXII & XXIII-XLIV
Author V. A. Graham & J. A. Eisenhower
Language English
Publisher self-published (Most Ancient)
City Oakland
Date 2012-2015
Pages 16, 16
Format 21.6 x 23.5 cm
Fabrication Digital printing, silkscreen covers, handbound
E-book PDF

Graphically, Scaffold is a strange object. The pages of the series' books are entirely composed of different sets of quasi-architectural formations and various sets of unfolding landscapes mostly depicted frontally. The sequence follows an implicit, oulipian rule that the two artists agreed upon: no world location can ever be revisited or depicted again once it is left. They manifest the artists' desire to produce a system for conveying movement through sets of fixed structures where storytelling, consisting mostly in commonplace dialogues, is just a byproduct of these rigid superstructures. Scaffold reads like a post-human narrative; the reader is left to contemplate something similar to the sidescrolling of a platform video game. No main characters are present. No action takes place. Scaffold thematizes the narrative impact of the background layer. It is a demonstration of comics' intermedial referential capacities in regards to other media, here video games.