Difference between revisions of "Early computer art in Slovakia (1970s-80s)"

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== Works ==  
 
== Works ==  
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'''Ikarus''', 1974. [[Jozef Jankovič]] with [[Imrich Bertók]]. <br>
 
'''Ikarus''', 1974. [[Jozef Jankovič]] with [[Imrich Bertók]]. <br>
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'''Neverending Line''', 1985. [[Jozef Jankovič]] with [[Imrich Bertók]]. Applied random number generator. <br>
 
'''Neverending Line''', 1985. [[Jozef Jankovič]] with [[Imrich Bertók]]. Applied random number generator. <br>
 
'''decoration for facade of Výpočtové stredisko dopravy in Bratislava''', 1971-1974. [[Jozef Jankovič]] with [[Imrich Bertók]].  
 
'''decoration for facade of Výpočtové stredisko dopravy in Bratislava''', 1971-1974. [[Jozef Jankovič]] with [[Imrich Bertók]].  
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'''Spacetime sculpture''', 1976-78. [[Juraj Bartusz]] with [[Vladimír Haltenberger]].<br>
 
'''Spacetime sculpture''', 1976-78. [[Juraj Bartusz]] with [[Vladimír Haltenberger]].<br>
 
'''Cosmic Head''', 1976-78. [[Juraj Bartusz]] with [[Vladimír Haltenberger]]
 
'''Cosmic Head''', 1976-78. [[Juraj Bartusz]] with [[Vladimír Haltenberger]]
 +
  
 
'''Altamira''', 1978-. [[Daniel Fischer]] with [[Igor Klačanský]]. Cave bull morphing into sign of infinity, first computer animation in [[Slovakia]]. Single frames plotted by CalComp plotter were photographed step by step by an animation camera, then processed by painter's interventions. Fischer: "Úlohou lineárnej transformácie je postihnúť kultúrne kontexty v čase fázovaním premien východiskových kresieb do cieľových, priamo modelovať časové premeny a vizualizovať čas ako fenomén spätý s ľudským bytím."<br>
 
'''Altamira''', 1978-. [[Daniel Fischer]] with [[Igor Klačanský]]. Cave bull morphing into sign of infinity, first computer animation in [[Slovakia]]. Single frames plotted by CalComp plotter were photographed step by step by an animation camera, then processed by painter's interventions. Fischer: "Úlohou lineárnej transformácie je postihnúť kultúrne kontexty v čase fázovaním premien východiskových kresieb do cieľových, priamo modelovať časové premeny a vizualizovať čas ako fenomén spätý s ľudským bytím."<br>

Revision as of 19:35, 24 February 2006

Artists

Jozef Jankovič with Imrich Bertók, Juraj Bartusz with Vladimír Haltenberger, Daniel Fischer with Igor Klačanský, Martin Šperka, Agnes Sigetová.


Works

Ikarus, 1974. Jozef Jankovič with Imrich Bertók.
Movement in a circle, 1974. Jozef Jankovič with Imrich Bertók. Transformation of figure into abstract image.
Window (1984). Jozef Jankovič with Imrich Bertók. Dynamics of line in a given frame.
Squash (1985). Jozef Jankovič with Imrich Bertók. Dynamics of line in a given frame.
Neverending Line, 1985. Jozef Jankovič with Imrich Bertók. Applied random number generator.
decoration for facade of Výpočtové stredisko dopravy in Bratislava, 1971-1974. Jozef Jankovič with Imrich Bertók.


Spacetime sculpture, 1976-78. Juraj Bartusz with Vladimír Haltenberger.
Cosmic Head, 1976-78. Juraj Bartusz with Vladimír Haltenberger


Altamira, 1978-. Daniel Fischer with Igor Klačanský. Cave bull morphing into sign of infinity, first computer animation in Slovakia. Single frames plotted by CalComp plotter were photographed step by step by an animation camera, then processed by painter's interventions. Fischer: "Úlohou lineárnej transformácie je postihnúť kultúrne kontexty v čase fázovaním premien východiskových kresieb do cieľových, priamo modelovať časové premeny a vizualizovať čas ako fenomén spätý s ľudským bytím."
Solentine Apocalypse, 1982. Daniel Fischer with Igor Klačanský. Computer-generated illustrations for Slovak edition of the book by J Cortazar.


Articles

Martin Šperka: Some notes on the history of electronic and computer art in Slovakia, 1996, http://framework.v2.nl/archive/archive/node/text/default.xslt/nodenr-132419


Links

Pioneers of the computer graphics art in the Czech and Slovak Republics, http://www.dcs.elf.stuba.sk/~sperka/emart/pioneers/cspion.htm