(Redirected from Category:Software art)
Also critical software, experimental software, speculative software.
- Software - Information Technology: Its New Meaning for Art exhibition, Jewish Museum, NYC, 16 September - 8 November 1970; later at the Smithsonian Institution, Washington, D.C., 16 December 1970 - 14 February 1971. Curated by Jack Burnham.
- Transmediale 2001: DIY (do it yourself!) festival conference, Berlin, 4-11 February 2001.
- Kontrollfelder - Programmieren als künstlerische Praxis exhibition, HMKV, Dortmund, 5 April - 5 May 2002. Curated by Andreas Broeckmann and Matthias Weiß.
- Readme festival. Four editions were held: Moscow, 2002; Helsinki, 2003; Aarhus, 2004; Dortmund, 2005. Conceived by Olga Goriunova and Alexei Shulgin.
- Generator exhibition, Spacex Gallery, May-June 2002; later toured the UK. Curated by Geoff Cox.
- CODeDOC online exhibition, Whitney Museum, New York, September 2002; Later as part of Ars Electronica Festival, 2003. Curated by Christiane Paul.
- I love you - computer_viren_hacker_kultur exhibition, Museum of Applied Art, Frankfurt/Main, May-June 2002; later as part of Transmediale festival, Berlin, 31 January-5 February 2003.
- Software Art: A curatorial fiction or a new perspective? conference, Bethanien, Berlin, 4 February 2003.
- Ars Electronica: CODE - The Language of our Time festival, Linz, September 2003.
- Funware, conference and symposium, November 2010-January 2011. Curated by Olga Goriunova. Produced by aaaan.net.
- Runme, a software art repository. Launched in January 2003.
Artists, theorists, initiatives
- Eric Butler
- Geoff Cox
- Florian Cramer
- Matthew Fuller
- Olga Goriunova
- Michael Kargl
- Golan Levin
- Aymeric Mansoux
- Alex McLean
- Netochka Nezvanova
- Radical Software
- Radical Software Group
- Warren Sack
- Gordan Savičić
- Antoine Schmitt
- Bengt Sjölén
- Danja Vasiliev
- Adrian Ward
- Marius Watz
- Simon Yuill
- Olga Goriunova, Alexei Shulgin (eds.), Read_me 1.2, Moscow, 2002.
- Olga Goriunova, Alexei Shulgin (eds.), ReadMe 2.3 Reader: About Software Art, Helsinki: NIFCA, 2003.
- Olga Goriunova, Alexei Shulgin (eds.), Readme Edition 2004: Software Art and Cultures, Aarhus: University of Aarhus, 2004, 400 pp.
- Joasia Krysa (ed.), Curating Immateriality: The Work of the Curator in the Age of Network Systems, Autonomedia/I-DAT, 2006, 288 pp.
- Olga Goriunova (ed.), Readme 100: Temporary Software Art Factory, Dortmund: Hartware MedienKunstVerein, 2006.
- Aymeric Mansoux, Marloes de Valk (eds.): FLOSS+Art, Poitiers: GOTO10, and London: Mute, 2008, 320 pp.
- Geoff Cox, Antithesis: The Dialectics of Software Art, Aarhus University, 2010, 232 pp. Book version of a PhD thesis, 2006.
- Digital Artists’ Handbook, folly and GOTO10, 2009, 228 pp.
- Olga Goriunova (ed.), Fun and Software: Exploring Pleasure, Paradox and Pain in Computing, Bloomsbury, 2014. 
- Warren Sack, The Software Arts, MIT Press, (forthcoming). Selected chapters.
- Book chapters, Papers, Articles
- Edward A. Shanken, "The House that Jack Built: Jack Burnham's Concept of 'Software' as a Metaphor for Art", Leonardo Electronic Almanac 6:10, 1998.
- Geoff Cox, Alex McLean, Adrian Ward, "The Aesthetics of Generative Code", 2000. Paper delivered at the Generative Art 00 conference, Milan, 2000. 
- Tilman Baumgärtel, "Experimental Software". Paper presented at the Art+Communication conference, Riga, 26 August 2000.
- Florian Cramer, Ulrike Gabriel, "Software Art", in Andreas Broeckmann, Susanne Jaschko (eds.), DIY Media - Kunst und digitale Medien: Software - Partizipation - Distribution. Transmediale.01, Berlin, 2001, pp 29–33.
- Tilman Baumgärtel, "Experimentelle Software. Zu einigen neueren Computerprogrammen von Künstlern", Telepolis, 28 October 2001. (in German)
- Florian Cramer, "Concepts, Notations, Software, Art", 23 March 2002. 
- Thor Magnusson, "Processor Art: Currents in the Process Oriented Works of Generative and Software Art", 2002.
- Ricardo Barreto, Paula Perissinotto, "The Culture of Immanence", in Internet Art, São Paulo: IMESP, 2002.
- Andreas Broegger, "Software Art - an introduction", Copenhagen, 24 September 2003.
- Andreas Broeckmann, "On Software as Art", in Sarai Reader 2003: Shaping Technologies, New Delhi 2003, pp 215-218.
- Andreas Broeckmann, "Runtime Art: Software, Art, Aesthetics", 24 May 2004.
- Josephine Bosma, "Constructing Media Spaces", MediaArtNet, 2004.
- Peter Luining, "Read_Me 2004 review", crumb, 22 September 2004. An extensive review of the Run_Me software art conference/festival.
- Andreas Broeckmann, "Software Art Aesthetics", Mono, No. 1 (July 2007), Porto: FBAUP, pp 158-167.
- Geoff Cox, "Generator: The Value of Software Art", in Judith Rugg (ed.), Issues in Curating, Contemporary Art and Performance, Bristol: Intellect, 2007.
- Geoff Cox, "Software Art Has No History", for re:place conference, Berlin, 2007.
- Simon Yuill, "All Problems of Notation Will be Solved by the Masses", Mute, 23 May 2008.
- Jussi Parikka, "Ethologies of Software Art: What Can a Digital Body of Code Do?", in Zepke & O’Sullivan (eds.), Deleuze and Contemporary Art, Edinburgh: Edinburgh University Press, 2010, pp 116-132.