Software art

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Also critical software, experimental software, speculative software.

Events[edit]

Catalogue for the Software show, 1970. Download.

Resources[edit]

  • Runme, a software art repository. Launched in January 2003.

Artists, theorists, initiatives[edit]

Bibliography[edit]

Olga Goriunova (ed.), Readme 100: Temporary Software Art Factory, 2006. Download.
Aymeric Mansoux, Marloes de Valk (eds.), FLOSS+Art, 2008. Download.
Books
Book chapters, Papers, Articles

See also[edit]

Software studies, Hacktivism, Net art, Code poetry, Live coding, FLOSS, Demoscene


Artists' cultures
or, sets of techniques and practices bringing together communities of artists, makers and writers

Photography, Early cinema, Futurism, Concrete poetry, Epic theatre, Dada, Constructivism, Graphic design, Artists' books, Experimental film, Typewriter art, Radio art, Field recording, Electroacoustic music, Mail art, Neoism, Kinetic art, Robotic art, Urban practices, Multimedia environments, Fluxus, Computer art, Computer music, Light art, Video, Video activism, Sound art, Commons, Noise, Cassette culture, Zine culture, Demoscene, VJing, Live cinema, FLOSS, Media labs, Max/MSP, Privacy, Film labs, Cypherpunk, Tactical media, Community television, Net art, Hacktivism, Afrofuturism, Software art, Code poetry, Cyberfeminism, Art servers, Hackerspaces, CD-ROM art, Game art, Circuit bending, Pure Data, SuperCollider, Net radio, File sharing, Media archives, Internet of things, VVVV, Bio art, Fab labs, Glitch art, Internet activism, Copyright activism, Data activism, 3D printing, Live coding, Social media, Locative media, Electromagnetism, Surf clubs, Open spectrum, DIY biology, Open design, Open hardware, Sensory ethnography, Post-digital.