Difference between revisions of "Series:SuperCollider"
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Highly customisable and efficient audio programming language originally written by [[James McCartney]]. It's maintained by a host of developers as an open source project, and is free and cross platform, running on OS X, Linux and Windows. SuperCollider was built for live music, for network music, for algorithmic music, and for use in art installations. All sound synthesis and interaction runs in realtime. | Highly customisable and efficient audio programming language originally written by [[James McCartney]]. It's maintained by a host of developers as an open source project, and is free and cross platform, running on OS X, Linux and Windows. SuperCollider was built for live music, for network music, for algorithmic music, and for use in art installations. All sound synthesis and interaction runs in realtime. | ||
+ | ; Mailing list | ||
+ | * [http://www.beast.bham.ac.uk/research/sc_mailing_lists.shtml] | ||
− | http://supercollider.sourceforge.net/ | + | ; Tutorials and books |
+ | * [[Stephen Pope]], ''Sound and Music Processing in SuperCollider'', The SuperCollider Tutorial Book, 136 pages. [ftp://ftp.create.ucsb.edu/pub/SuperCollider/Book/], [http://web.archive.org/web/20070829154626/http://www.create.ucsb.edu/htmls/sc.book.html] | ||
+ | * [[Alberto de Campo]] and Stephen Pope, Supercollider 2.0 tutorial, [http://web.archive.org/web/20031224095114/www.audiosynth.com/schtmldocs/Tutorials/SC2_Tutorial_0.8.5/] | ||
+ | * ''The SuperCollider Book'', MIT Press, forthcoming, 2011 | ||
+ | |||
+ | |||
+ | http://supercollider.sourceforge.net/<br> | ||
+ | http://en.wikipedia.org/wiki/SuperCollider |
Revision as of 17:49, 18 September 2010
SuperCollider - real-time audio synthesis and algorithmic composition.
Highly customisable and efficient audio programming language originally written by James McCartney. It's maintained by a host of developers as an open source project, and is free and cross platform, running on OS X, Linux and Windows. SuperCollider was built for live music, for network music, for algorithmic music, and for use in art installations. All sound synthesis and interaction runs in realtime.
- Mailing list
- Tutorials and books
- Stephen Pope, Sound and Music Processing in SuperCollider, The SuperCollider Tutorial Book, 136 pages. [2], [3]
- Alberto de Campo and Stephen Pope, Supercollider 2.0 tutorial, [4]
- The SuperCollider Book, MIT Press, forthcoming, 2011
http://supercollider.sourceforge.net/
http://en.wikipedia.org/wiki/SuperCollider
Pages in series "SuperCollider"
The following 23 pages are in this series, out of 23 total.